Even if you do, as I said before it's entirely possible that they'd decide 
it was too much effort for too small a community. Even with statistics and 
templates and things there are no guarantees.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Monday, October 01, 2007 6:38 AM
Subject: Re: [Audyssey] Electronic Arts games


> Well it's also an unknown thing with them isn't it. They really would be
> like fish out of water wouldn't they. So they probably think it can't be
> done because they wouldn't know what to do. So you provide a template
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Bryan Peterson
> Sent: 01 October 2007 13:27
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Electronic Arts games
>
>
> Exactly. My X fiance and i got into quite a few heated debates on the
> subject. She and I were playing Final Fantasy VI Advance, and we got to
> talking about how hard it would be to make the game accessible or, at
> the
> least, more blind friendly. I tried to explain to her that, while it
> might
> indeed be relatively easy to take an existing game like that and make it
>
> accessible, you still have to look at how cost effective it would be.
> She
> couldn't understand what the big deal is, but I told her that these
> companies are more concerned with the almighty dollar, and in their eyes
> the
> blind community would probably lose them quite a lot of those. You'd
> have to
> conduct a survey on just exactly how many blind gamers there are in the
> world (yes, you heard me, the world), and then probably what kinds of
> games
> they'd be interested in playing, not to mention what features would suit
>
> them best. Companies and corporations have to have statistics. And even
> then, there's no guarantee that they'll listen. Amed with all that
> information they might decide it's too much effort for too small a
> community. It's possible that even all the blind gamers in the world
> combined wouldn't be enough of a market to satisfy them unless more
> people
> got into it.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, October 01, 2007 5:13 AM
> Subject: Re: [Audyssey] Electronic Arts games
>
>
>> Hi.
>>
>> I totally agree about the Tts business. Another good example is the
>> audio menue system I've recently seen on the Dr. who series 2 dvd's,
>> which can be toggled.
>>
>> My only slight worry with this sort of thing in console games though,
>> is techniclly how possible it would be and how cost effective.
>>
>> In a recent discussion with a friend of mine who's doing an Msc in
>> computing, he happened to mentioned that the reason speech ssynthes
>> and tts is so possible with windows is to do with how the text is
>> written to the graphics driver, ----- this was in the context of a
>> discussion about audio menues for Wii games.
>>
>> apparently, there are certain properties of the windows asqi text that
>
>> can be exploited rather nicely in creating speech synths, which
>> probably wouldn't happen with other operating systems, ----- not
>> without some major investment in ocr technology anyway.
>>
>> As Bryan said, we are not a particularly large demographic, and I'm
>> not quite as convinced about whether a company would see that type of
>> technology as cost effective.
>>
>> Personally, I think it's far more likely that, at best, a company
>> producing
>> games like shen Mu, which already have large amounts of pre-recorded
>> speech,
>> will stick in a few recorded menue options, and maybe some audio
> movement
>> and proximity indicaters.
>>
>> this would of course be a good thing, sinse it would expand the amount
>
>> of games we have to play, but I doubt very much if it will be for more
>
>> than one or two titles at first, ----- or indeed, in general.
>>
>> I think it'll be at least 10 or 15 years before Tts and audio
>> navigation options become as useable in games or dvd's as they are at
>> the moment for windows, ---- that's of course assuming that this
>> rather worrying trend towards fully 3D movement based interfaces like
>> the windows arrow doesn't raise too many barriers.
>>
>> then again though, as I've argued to several english libraries in the
>> context of producing Sf or Fantasy books, sinse the majority of vi
>> people are in their 60's, as time progresses, and successive
>> generations lose their vision, things are going to have to change in
>> terms of accessibility to accommodate them, ----- what happens when
>> people who are now in their 40's and 50's, using computers (like a lot
>
>> of my lecturers), start losing their site?
>>
>> Appologies for the wrant, I'm having a very productive morning Phd
>> wise,
>> and
>> writing about freedome of choice, disability and desire gave me a knew
>> perspective.
>>
>> Beware the Grue! (even worse than the philosopher),
>>
>> Dark.
>>
>>
>> ---
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