Hi Tom,
It was a lot of fun creating a DOS Monopoly game in 1996 with different 
sounds for each property and for each card picked.
At the time Carl was not comfortable in writing an artificial intelligent 
opponent so we designed the game only to be played by more than one person 
but not one person against the computer.
Of course we had the limitation of having to fit it on a 1.5 MB floppy disk 
thus the sounds had to be very short and of low quality.
We picked sounds that would simulate a trip to Atlantic City New Jersey 
starting with jet and bus sounds and ending with a person walking on the 
boardwalk.
And there were all the great token sounds that played as you went around the 
board.
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 26, 2007 7:58 PM
Subject: Re: [Audyssey] a question about games


> Hi Charles,
> I bet, and to be honest creating a Monopoly engine for specialised
> Monopoly games like Star Wars, Lord of the Rings, Star Trek, etc
> complete with proper playing cards, rules, pieces, and sound effects is
> light years easier than Monty and Raceway.
> Not to mention It would be pretty cool to draw a card that says Storm
> Trooper Attack pay for damages on your bases and then to hear a small
> little action seen with light sabers, storm troopers firing, etc
> attacking your base.
> Another card might read advance token to Tie Fighter, and after your
> piece is moved there to actually hear the Tie Fighter fly passed. It is
> those kinds of effects that make the Monopoly game not only playable
> like the original but a bit more interactive with sound as well.
> The special edditions of risk are even cooler. Imagine getting to
> command armies of clone troopers, droids, Jedi knights, and fight over
> six worlds rather than over six continents. Now, that would be a scream.
>
>
>
> Charles Rivard wrote:
>> I'll bet these would be money makers.  We currently have nothing like 
>> them.
>>
>
>
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