Yeah. I'm a little curious about how James was planning to work the tomb 
guardian battle at the end of the game he was making. Did you ever get any 
details on that? A megaman game or something along those lines would be 
cool, but I think it'd be cooler to see something like Monty with bosses. As 
in not the actual monty game itself with bosses since you seem to be against 
that, but something where you're in either a medieval setting or some kind 
of ancient temple, and you use melee weaponry instead of guns and the like. 
Always have been a fan of swords and other weaponry. Ever thought of trying 
a zelda knockoff? That was always one of my favorite series of mainstream 
games, very puzzle oriented, original, huge sellection of weapons and just 
fun to play overall.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 24, 2007 7:01 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


> Hi,
> Developing bosses etc would take quite a bit of rnd which I really don't
> have time for at this moment. I can say though one game I have strongly
> considered is something similar to the megaman series powered by the
> Monte engine.
> in such a case then there certainly would be bosses on each level, but a
> bit different than those in true Megaman.
> Bottom line, Monte currently isn't developed around the concept of
> bosses. I'd have to totally rework the way swords work, probably turn
> skulls into sword wielding skeletons, etc in order to balance out the
> combat system.
> With a game like Megaman each enemy weather they are snipers, robot
> tanks, etc all have weapons so it more or less balances out in fairness.
>
>
> Shadow Dragon wrote:
>> Yeah, I figured as much. It'd be cool if they went in eventually, I'd 
>> expect
>> it'd take quite some time to make bosses for each level, or every 3 
>> levels
>> or whatever. It'd be a cool implementation but I understand where you're
>> coming from. *shrug* I just hope you decide to do it eventually. It'd
>> probably push this game above super liam in my eyes if there were some 
>> kind
>> of boss battle system, *grin*. Either way, here's hoping.
>>
>>
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