Hi,
Developing bosses etc would take quite a bit of rnd which I really don't 
have time for at this moment. I can say though one game I have strongly 
considered is something similar to the megaman series powered by the 
Monte engine.
in such a case then there certainly would be bosses on each level, but a 
bit different than those in true Megaman.
Bottom line, Monte currently isn't developed around the concept of 
bosses. I'd have to totally rework the way swords work, probably turn 
skulls into sword wielding skeletons, etc in order to balance out the 
combat system.
With a game like Megaman each enemy weather they are snipers, robot 
tanks, etc all have weapons so it more or less balances out in fairness.


Shadow Dragon wrote:
> Yeah, I figured as much. It'd be cool if they went in eventually, I'd expect 
> it'd take quite some time to make bosses for each level, or every 3 levels 
> or whatever. It'd be a cool implementation but I understand where you're 
> coming from. *shrug* I just hope you decide to do it eventually. It'd 
> probably push this game above super liam in my eyes if there were some kind 
> of boss battle system, *grin*. Either way, here's hoping. 
>
>
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