Hi Bryan, Exactly. Murder isn't the word for it. One reason RPG games etc haven't been too popular by the audio game developers is they just want to get a game written and out to the customers in a timely fassion. Imagine if it took me three or four years to write my Zelda clone. How many side-scrollers, board games, or even FPS games could I produce in the same length of time? Well, if the answer is three or so I would feel that my time wasn't well spent. The pay out for the Zelda game wouldn't likely be the cash value of those three other games I could have made. Bryan wrote: > Something like Zelda would probably be murder to program, even a game as > relatively simple as the original. You'd have to program the overworld, the > underworld, the shops and the different enemies. And that's probably not > even scratching the surface. Tom did say he'd once considered writing > something like that but the amount of coding involved was enough to make him > cringe. > Time is an illusion, lunchtime doubly so. >
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