Uhmmm, The first Idea, would be unreal for Thomas as I see it.  But, the
Second one sounds like a winner.  But, I wouldn't outright give the engine
out for free.  I think a subscription base should be added, as the game is
being developed so that way it covers the cost of time that Thomas would
have to answer a billion questions and bug searching he would have to do.
Then if that Developer makes a game, and have it hosted on USA games site
which I would put mine, would then get a free few months on the subscription
deal or have it where for every 10 games the developer get a month free?
Just a thought.

Kuvvosh

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefen Hudson
Sent: Thursday, December 27, 2007 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.

Hi Thomas,

I had a couple ideas about this new engine that might solve, or at least put

a dent in the pricing problems.

Maybe there could be 2 versions of the engine. One would be free, or very 
low priced, and would only let people make games to play on their own 
computers only. The second version would be the real deal that would let 
people make stand-alone games. This would work like the learning version of 
Visual Basic, allowing people to see if they want to buy the full version or

not. The user who wants to develop games for sale could buy the full 
version, and the hobbyist could just use the demo version.

The second idea deals more with overall pricing and the sale of games made 
by the engine. In addition to a one-time license fee for a product key, you 
could give the customer code to put in their online shopping cart. I'm not 
entirely sure how this would work. Either that, or you could host all the 
games on a created games page and make it so 25% of those sales go to you 
directly, with the remaining 75% going to the developer. If you're including

the ordering wizard in the package, you could have something in there too. 
Maybe an email address that's specifically for the sale of games made with 
your engine by other developers. It would almost be like hiring employees 
for USA Games. 


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