Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems.
Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second version would be the real deal that would let people make stand-alone games. This would work like the learning version of Visual Basic, allowing people to see if they want to buy the full version or not. The user who wants to develop games for sale could buy the full version, and the hobbyist could just use the demo version. The second idea deals more with overall pricing and the sale of games made by the engine. In addition to a one-time license fee for a product key, you could give the customer code to put in their online shopping cart. I'm not entirely sure how this would work. Either that, or you could host all the games on a created games page and make it so 25% of those sales go to you directly, with the remaining 75% going to the developer. If you're including the ordering wizard in the package, you could have something in there too. Maybe an email address that's specifically for the sale of games made with your engine by other developers. It would almost be like hiring employees for USA Games. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
