Hang on, how would USAGames own a game that another person made? If we're talking about the engine here, well that's just like saying that Microsoft owns anything created by VB.
Regards, Damien ----- Original Message ----- From: "Stefen Hudson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, December 27, 2007 11:18 AM Subject: Re: [Audyssey] Game Engine Discussion. >I like that idea about getting one or a few months free for every game you > submit. It might actually encourage people to submit the games to Thomas. > This means that there would be more games that could be found in one > place. > Not only that, but it'd be easier on the developers. They wouldn't have to > worry about finding a place to sell, setting up a domain, etc. now, if > people wanted to go on their own, that'd be fine too. They'd just have to > pay the subscription fees every month, or whenever it would be. > > On another note, something to consider is who retains ownership over the > games. I think that if a developer submits a game, USA Games owns it, and > the credit for the concept, design, etc, goes to the developer. After all, > the game would be mostly the engine, which Thomas will be coding. > -------------------------------------------------- > From: "Kuvvosh" <[EMAIL PROTECTED]> > Sent: Thursday, December 27, 2007 2:06 AM > To: "'Gamers Discussion list'" <[email protected]> > Subject: Re: [Audyssey] Game Engine Discussion. > >> Uhmmm, The first Idea, would be unreal for Thomas as I see it. But, the >> Second one sounds like a winner. But, I wouldn't outright give the >> engine >> out for free. I think a subscription base should be added, as the game >> is >> being developed so that way it covers the cost of time that Thomas would >> have to answer a billion questions and bug searching he would have to do. >> Then if that Developer makes a game, and have it hosted on USA games site >> which I would put mine, would then get a free few months on the >> subscription >> deal or have it where for every 10 games the developer get a month free? >> Just a thought. >> >> Kuvvosh >> >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On >> Behalf Of Stefen Hudson >> Sent: Thursday, December 27, 2007 3:08 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Game Engine Discussion. >> >> Hi Thomas, >> >> I had a couple ideas about this new engine that might solve, or at least >> put >> >> a dent in the pricing problems. >> >> Maybe there could be 2 versions of the engine. One would be free, or very >> low priced, and would only let people make games to play on their own >> computers only. The second version would be the real deal that would let >> people make stand-alone games. This would work like the learning version >> of >> Visual Basic, allowing people to see if they want to buy the full version >> or >> >> not. The user who wants to develop games for sale could buy the full >> version, and the hobbyist could just use the demo version. >> >> The second idea deals more with overall pricing and the sale of games >> made >> by the engine. In addition to a one-time license fee for a product key, >> you >> could give the customer code to put in their online shopping cart. I'm >> not >> entirely sure how this would work. Either that, or you could host all the >> games on a created games page and make it so 25% of those sales go to you >> directly, with the remaining 75% going to the developer. If you're >> including >> >> the ordering wizard in the package, you could have something in there >> too. >> Maybe an email address that's specifically for the sale of games made >> with >> your engine by other developers. It would almost be like hiring employees >> for USA Games. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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