Hang on, how would USAGames own a game that another person made? If we're 
talking about the engine here, well that's just like saying that Microsoft 
owns anything created by VB.

Regards,
Damien

----- Original Message ----- 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, December 27, 2007 11:18 AM
Subject: Re: [Audyssey] Game Engine Discussion.


>I like that idea about getting one or a few months free for every game you
> submit. It might actually encourage people to submit the games to Thomas.
> This means that there would be more games that could be found in one 
> place.
> Not only that, but it'd be easier on the developers. They wouldn't have to
> worry about finding a place to sell, setting up a domain, etc. now, if
> people wanted to go on their own, that'd be fine too. They'd just have to
> pay the subscription fees every month, or whenever it would be.
>
> On another note, something to consider is who retains ownership over the
> games. I think that if a developer submits a game, USA Games owns it, and
> the credit for the concept, design, etc, goes to the developer. After all,
> the game would be mostly the engine, which Thomas will be coding.
> --------------------------------------------------
> From: "Kuvvosh" <[EMAIL PROTECTED]>
> Sent: Thursday, December 27, 2007 2:06 AM
> To: "'Gamers Discussion list'" <[email protected]>
> Subject: Re: [Audyssey] Game Engine Discussion.
>
>> Uhmmm, The first Idea, would be unreal for Thomas as I see it.  But, the
>> Second one sounds like a winner.  But, I wouldn't outright give the 
>> engine
>> out for free.  I think a subscription base should be added, as the game 
>> is
>> being developed so that way it covers the cost of time that Thomas would
>> have to answer a billion questions and bug searching he would have to do.
>> Then if that Developer makes a game, and have it hosted on USA games site
>> which I would put mine, would then get a free few months on the
>> subscription
>> deal or have it where for every 10 games the developer get a month free?
>> Just a thought.
>>
>> Kuvvosh
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Stefen Hudson
>> Sent: Thursday, December 27, 2007 3:08 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Game Engine Discussion.
>>
>> Hi Thomas,
>>
>> I had a couple ideas about this new engine that might solve, or at least
>> put
>>
>> a dent in the pricing problems.
>>
>> Maybe there could be 2 versions of the engine. One would be free, or very
>> low priced, and would only let people make games to play on their own
>> computers only. The second version would be the real deal that would let
>> people make stand-alone games. This would work like the learning version
>> of
>> Visual Basic, allowing people to see if they want to buy the full version
>> or
>>
>> not. The user who wants to develop games for sale could buy the full
>> version, and the hobbyist could just use the demo version.
>>
>> The second idea deals more with overall pricing and the sale of games 
>> made
>> by the engine. In addition to a one-time license fee for a product key,
>> you
>> could give the customer code to put in their online shopping cart. I'm 
>> not
>> entirely sure how this would work. Either that, or you could host all the
>> games on a created games page and make it so 25% of those sales go to you
>> directly, with the remaining 75% going to the developer. If you're
>> including
>>
>> the ordering wizard in the package, you could have something in there 
>> too.
>> Maybe an email address that's specifically for the sale of games made 
>> with
>> your engine by other developers. It would almost be like hiring employees
>> for USA Games.
>>
>>
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