Hi Willem,
Right. The way this works is there is a directory in your Genesis 3D 
installation directory called skeleton. This contains things like 
Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into 
your project folder since those files are the core engine that actually 
runs your game. You would rename Untitled.exe to the name of your game 
like Doom.exe.
With the Genesis editor you would basically create the games levels, 
characters, asign sound effects, etc which would save your files in 
something like
Genesis3D\Project\Levels.
When you press enter on *.exe it should run, load your levels, and 
hopefully be ready to play.




Willem wrote:
> Yeah I see what you mean.
> If you register a game the registration program then should actually make 
> changes to the level files, while the main genesis engine runs the level 
> files.  This would also make it easier to eliminate bugs in the game, as the 
> levels stay the same and if a bug exists you only need to update the engine.
>   


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