Hi Willem, Right. The way this works is there is a directory in your Genesis 3D installation directory called skeleton. This contains things like Genesis3D.dll, Untitled.exe, Game.cfg, etc. You copy those files into your project folder since those files are the core engine that actually runs your game. You would rename Untitled.exe to the name of your game like Doom.exe. With the Genesis editor you would basically create the games levels, characters, asign sound effects, etc which would save your files in something like Genesis3D\Project\Levels. When you press enter on *.exe it should run, load your levels, and hopefully be ready to play.
Willem wrote: > Yeah I see what you mean. > If you register a game the registration program then should actually make > changes to the level files, while the main genesis engine runs the level > files. This would also make it easier to eliminate bugs in the game, as the > levels stay the same and if a bug exists you only need to update the engine. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
