or only thomas could have the tool to give out registration keys, like David 
Greenwood does.
----- Original Message ----- 
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, December 27, 2007 7:49 PM
Subject: Re: [Audyssey] Game Engine Discussion.


Hi Claudio and Bryan,
Well actually I think that would be possible. For example, you could
Implement an internet activation and a server could keep track of how
many games where licensed and when. Of course, the developer of the
engine would have access to this server.
Robin
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bryan
> Sent: Thursday, December 27, 2007 6:26 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Game Engine Discussion.
>
>
> I suppose keeping track of that sort of thing would indeed be rather
> difficult. I do agree with him though. It's his product after
> all so it's
> only fair that he get 25% of the royalties. I agree that
> there are those who
> would
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Thursday, December 27, 2007 10:11 AM
> Subject: Re: [Audyssey] Game Engine Discussion.
>
>
> Hello thomas!
> How can you control how much mony the developer earn?
> If the developer earns 1000 dollars he can say to you:
> "Ah thomas, i have earn 500 dollars."
> You can't control that.
> Regards, Claudio.
>
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward
> Gesendet: Donnerstag, 27. Dezember 2007 16:52
> An: Gamers Discussion list
> Betreff: Re: [Audyssey] Game Engine Discussion.
>
> Hi Bryan,
> Yeah, I'd rather not get caught up in the old this dev is
> better than the other dev discussion. All I will say is that
> my desire in creating Genesis is to make game creation
> technology available for people who have neither the time,
> money,  or skills to create their own games. On the other
> hand making the technology absolutely free is a pipe dream,
> but that doesn't mean I have to charge thousands of dollars
> up front either. One practical solution for this is to base
> the engines income on the percentage of sales earned by an
> associate game developer using the engine. If I have a
> standing agreement for 25% in royalty fees and that dev makes
> $1000 I get $250 in royalties. That isn't too bad if you are
> selling the games you create with the engine. The only flaw
> with that plan is the type of game developers who just want
> to play around with it and make free games. They wouldn't be
> paying me royalties, and I'd be losing money. So at a minimum
> there would still have to be some sort of up front fee for
> purchasing the software, but I don't know as yet what would
> be a fair price for an up front price.
>
>
>
>
>
>
> Bryan wrote:
> > It might be steap, but I think Thomas is more reasonable
> than David.
> > Don't get me wrong, I'm not trying to say one dev is better than
> > another. But I imagine there's a workable solution. Time is an
> > illusion, lunchtime doubly so.
> >
>
>
> ---
> Gamers mailing list __ [email protected] If you want to
> leave the list, send E-mail to
> [EMAIL PROTECTED] You can make changes or
> update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_au> dyssey.org.
> All
> messages are archived and can be searched
> and read at http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the
> management of the list, please send E-mail to
> [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web,
> at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list, please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[EMAIL PROTECTED] You can make changes or update your
subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list, please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to