I suppose keeping track of that sort of thing would indeed be rather difficult. I do agree with him though. It's his product after all so it's only fair that he get 25% of the royalties. I agree that there are those who would Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Claudio" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <[email protected]> Sent: Thursday, December 27, 2007 10:11 AM Subject: Re: [Audyssey] Game Engine Discussion.
Hello thomas! How can you control how much mony the developer earn? If the developer earns 1000 dollars he can say to you: "Ah thomas, i have earn 500 dollars." You can't control that. Regards, Claudio. -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward Gesendet: Donnerstag, 27. Dezember 2007 16:52 An: Gamers Discussion list Betreff: Re: [Audyssey] Game Engine Discussion. Hi Bryan, Yeah, I'd rather not get caught up in the old this dev is better than the other dev discussion. All I will say is that my desire in creating Genesis is to make game creation technology available for people who have neither the time, money, or skills to create their own games. On the other hand making the technology absolutely free is a pipe dream, but that doesn't mean I have to charge thousands of dollars up front either. One practical solution for this is to base the engines income on the percentage of sales earned by an associate game developer using the engine. If I have a standing agreement for 25% in royalty fees and that dev makes $1000 I get $250 in royalties. That isn't too bad if you are selling the games you create with the engine. The only flaw with that plan is the type of game developers who just want to play around with it and make free games. They wouldn't be paying me royalties, and I'd be losing money. So at a minimum there would still have to be some sort of up front fee for purchasing the software, but I don't know as yet what would be a fair price for an up front price. Bryan wrote: > It might be steap, but I think Thomas is more reasonable than David. > Don't get me wrong, I'm not trying to say one dev is better than > another. But I imagine there's a workable solution. > Time is an illusion, lunchtime doubly so. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
