It might be steap, but I think Thomas is more reasonable than David. Don't 
get me wrong, I'm not trying to say one dev is better than another. But I 
imagine there's a workable solution.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, December 26, 2007 1:48 PM
Subject: Re: [Audyssey] Game Engine Discussion.


> Hi tom.
>
> Sounds good, I especially like the idea of short cutting around the
> programming and getting streight down to level design and game behaviour.
>
> My only concern is that lisensing fees for the engine might turn out to be
> beyond the means of hobby developers who might have a more primary
> career, --- eg, the sort of thing I see myself doing!
>
> I'm not saying I expect the engine to be free, but if it's is anything 
> like
> the same price as the gma engine for the program, then it's entirely
> unlikely I'd be willing to spend money on it. Of course, I have no plans 
> of
> being a full time accessible games developer, and people who are thinking
> about doing that might have different opinions.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, December 26, 2007 5:40 PM
> Subject: Re: [Audyssey] Game Engine Discussion.
>
>
>> Hi Dark and all,
>> Keep in mind here we are talking about a rapidly changing source code
>> what I say it has or does not have today might change tomorrow. <Grin>
>> Yes, games built using Genesis will automatically be given an inventory
>> menu as part of the games you create. For example, every game has an
>> inventory menu asigned to tab which brings up a list of weapons, keys,
>> med kits, etc you are carrying.
>> As far as creating custom menus at the moment you can't really do that,
>> but the game comes with some stock menus already such as a main menu,
>> help menu, inventory menu, powers menu, bla.
>>
>>
>> dark wrote:
>>> Hi thom.
>>>
>>> You mention keys etc, does this mean your engine has an inventory
>>> function
>>> of some sort? and how about creation of menues for various things? this
>>> was
>>> one thing I couldn't work out with Agm.
>>>
>>> You mention door keys, how about one time use attacks, ie, spells or
>>> specific weapons depending upon the setting?
>>>
>>> And how is the behaviour of things, such as enemies and their attacks
>>> controled?
>>>
>>> appologies for the persistant questioning.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>>
>>>
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>>>
>>
>>
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>
>
>
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