Hi Claudio and Bryan, Well actually I think that would be possible. For example, you could Implement an internet activation and a server could keep track of how many games where licensed and when. Of course, the developer of the engine would have access to this server. Robin > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bryan > Sent: Thursday, December 27, 2007 6:26 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Game Engine Discussion. > > > I suppose keeping track of that sort of thing would indeed be rather > difficult. I do agree with him though. It's his product after > all so it's > only fair that he get 25% of the royalties. I agree that > there are those who > would > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Claudio" <[EMAIL PROTECTED]> > To: "'Gamers Discussion list'" <[email protected]> > Sent: Thursday, December 27, 2007 10:11 AM > Subject: Re: [Audyssey] Game Engine Discussion. > > > Hello thomas! > How can you control how much mony the developer earn? > If the developer earns 1000 dollars he can say to you: > "Ah thomas, i have earn 500 dollars." > You can't control that. > Regards, Claudio. > > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Ward > Gesendet: Donnerstag, 27. Dezember 2007 16:52 > An: Gamers Discussion list > Betreff: Re: [Audyssey] Game Engine Discussion. > > Hi Bryan, > Yeah, I'd rather not get caught up in the old this dev is > better than the other dev discussion. All I will say is that > my desire in creating Genesis is to make game creation > technology available for people who have neither the time, > money, or skills to create their own games. On the other > hand making the technology absolutely free is a pipe dream, > but that doesn't mean I have to charge thousands of dollars > up front either. One practical solution for this is to base > the engines income on the percentage of sales earned by an > associate game developer using the engine. If I have a > standing agreement for 25% in royalty fees and that dev makes > $1000 I get $250 in royalties. That isn't too bad if you are > selling the games you create with the engine. The only flaw > with that plan is the type of game developers who just want > to play around with it and make free games. They wouldn't be > paying me royalties, and I'd be losing money. So at a minimum > there would still have to be some sort of up front fee for > purchasing the software, but I don't know as yet what would > be a fair price for an up front price. > > > > > > > Bryan wrote: > > It might be steap, but I think Thomas is more reasonable > than David. > > Don't get me wrong, I'm not trying to say one dev is better than > > another. But I imagine there's a workable solution. Time is an > > illusion, lunchtime doubly so. > > > > > --- > Gamers mailing list __ [email protected] If you want to > leave the list, send E-mail to > [EMAIL PROTECTED] You can make changes or > update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_au> dyssey.org. > All > messages are archived and can be searched > and read at http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the > management of the list, please send E-mail to > [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, > at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
--- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
