While that's understandable in some ways, it still detracts from the 
gameplay in my opinion. That was a big flaw with Pacman Talks in my opinion. 
Synthes are fine for stats and things but as far as I'm concerned they just 
shouldn't play characters.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 20, 2008 7:09 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Valiant,
> Been there and tried that. As I explained in an email a few days ago it
> is a logistical nightmare trying to support real human voices in
> accessible games. There is allot of editing involved in such a venture,
> and a game can only move as fast as the two people are able to schedule
> recording sessions.
>
> Valiant (on laptop) wrote:
>> Hi.
>> Either that, or you could get someone to try using their own voice, like 
>> me,
>> for example, lol.
>>
>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, January 14, 2008 10:01 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>
>>> Hi Bryan,
>>> That would work. If someone made the files according to the spec I could
>>> then build the jar files containing the voices for everyone.
>>>
>>> Bryan wrote:
>>>
>>>> You could always enlist the aid of others with some of the higher 
>>>> quality
>>>> voices. I have Text Aloud and many of the voies you mentioned Thomas, 
>>>> and
>>>> I'd be happy to contribute if necessary.
>>>> Time is an illusion, lunchtime doubly so.
>>>>
>>>>
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>>
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>
>
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