That's the point. Besides, all you'd have to do is add a little robotic 
reverb and there you go.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 28, 2008 6:23 AM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> problem there is Paul don't sound like a computer, rofl
> ----- Original Message ----- 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, January 20, 2008 10:14 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>> Oh. I see. That I can understand. Like I said i don't mind going the
>> synthe
>> route for menus. It's for the haracters that it gets to be a problem. Now
>> if
>> one of them was a computer then yes. In fact I was thinking of using
>> NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game.
>> Since
>> yo sut and ship's computer would be the principle source of information 
>> it
>> would be all right for a synthe there.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, January 20, 2008 7:35 PM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>> Hi Bryan,
>>> I wasn't talking about using synths for characters. I was meaning for
>>> self-voicing menus, buttons, numbers, and the day to day game info. For
>>> specific game characters like cut senes etc of course the ideal here
>>> would be human voices and I wouldn't mind having a few voice acters do
>>> that.
>>>
>>> Bryan wrote:
>>>> While that's understandable in some ways, it still detracts from the
>>>> gameplay in my opinion. That was a big flaw with Pacman Talks in my
>>>> opinion.
>>>> Synthes are fine for stats and things but as far as I'm concerned they
>>>> just
>>>> shouldn't play characters.
>>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to