That's the point. Besides, all you'd have to do is add a little robotic reverb and there you go. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Valiant (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, January 28, 2008 6:23 AM Subject: Re: [Audyssey] Prefered Sapi voice for games?
> problem there is Paul don't sound like a computer, rofl > ----- Original Message ----- > From: "Bryan" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, January 20, 2008 10:14 PM > Subject: Re: [Audyssey] Prefered Sapi voice for games? > > >> Oh. I see. That I can understand. Like I said i don't mind going the >> synthe >> route for menus. It's for the haracters that it gets to be a problem. Now >> if >> one of them was a computer then yes. In fact I was thinking of using >> NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. >> Since >> yo sut and ship's computer would be the principle source of information >> it >> would be all right for a synthe there. >> Time is an illusion, lunchtime doubly so. >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, January 20, 2008 7:35 PM >> Subject: Re: [Audyssey] Prefered Sapi voice for games? >> >> >>> Hi Bryan, >>> I wasn't talking about using synths for characters. I was meaning for >>> self-voicing menus, buttons, numbers, and the day to day game info. For >>> specific game characters like cut senes etc of course the ideal here >>> would be human voices and I wouldn't mind having a few voice acters do >>> that. >>> >>> Bryan wrote: >>>> While that's understandable in some ways, it still detracts from the >>>> gameplay in my opinion. That was a big flaw with Pacman Talks in my >>>> opinion. >>>> Synthes are fine for stats and things but as far as I'm concerned they >>>> just >>>> shouldn't play characters. >>>> >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
