Hi Valiant,
Been there and tried that. As I explained in an email a few days ago it 
is a logistical nightmare trying to support real human voices in 
accessible games. There is allot of editing involved in such a venture, 
and a game can only move as fast as the two people are able to schedule 
recording sessions.

Valiant (on laptop) wrote:
> Hi.
> Either that, or you could get someone to try using their own voice, like me, 
> for example, lol.
>   

> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 14, 2008 10:01 PM
> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>
>
>   
>> Hi Bryan,
>> That would work. If someone made the files according to the spec I could
>> then build the jar files containing the voices for everyone.
>>
>> Bryan wrote:
>>     
>>> You could always enlist the aid of others with some of the higher quality
>>> voices. I have Text Aloud and many of the voies you mentioned Thomas, and
>>> I'd be happy to contribute if necessary.
>>> Time is an illusion, lunchtime doubly so.
>>>
>>>       
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>
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