Oh. I see. That I can understand. Like I said i don't mind going the synthe 
route for menus. It's for the haracters that it gets to be a problem. Now if 
one of them was a computer then yes. In fact I was thinking of using 
NeoSpeech Paul if i ever got around to that Audio Metroid sstyle game. Since 
yo sut and ship's computer would be the principle source of information it 
would be all right for a synthe there.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 20, 2008 7:35 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi Bryan,
> I wasn't talking about using synths for characters. I was meaning for
> self-voicing menus, buttons, numbers, and the day to day game info. For
> specific game characters like cut senes etc of course the ideal here
> would be human voices and I wouldn't mind having a few voice acters do 
> that.
>
> Bryan wrote:
>> While that's understandable in some ways, it still detracts from the
>> gameplay in my opinion. That was a big flaw with Pacman Talks in my 
>> opinion.
>> Synthes are fine for stats and things but as far as I'm concerned they 
>> just
>> shouldn't play characters.
>>
>
>
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