Hi Jim, Yeah, that makes a lot of sense seeing what MS Dos had to offer. I did something similar to that with my first text games for Linux. There were none of the APIs such as DirectX or even Com Audio to use in a game like there is today. Linux was much the same until a few years ago when Loki Software created SDL and made it open source for the Linux comunity. They then ported it to Mac and Windows where it enjoys some miner success as the core Sound API for python and non-Windows developers. For my text games I wrote in college such as the black jack and other card games I created for Linux I used the sox play command witch was a wav file player command similar to the Dos SBPlay.exe command. You could play wav game sounds, but nothing as detailed as DirectX or SDL offers today.
Jim Kitchen wrote: > Hi Thomas, > > Yes, but I don't know of anyone who did write their own DirectSound type API > for dos games. So what PCS Games and I did was to use an external wave file > player program that would work with any sound card such as Plany.exe or > SbPlay.exe. I did also ship the Creative Labs program WPlay.exe for those > who did have a Creative Labs sound card. But of course since the games used > an external wave file player program the games were not as interactive with > the sounds as we have been able to make windows games with DirectX etc. > > BFN > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
