Hi Jim,
Yeah, that makes a lot of sense seeing what MS Dos had to offer. I did 
something similar to that with my first text games for Linux. There were 
none of the APIs such as DirectX or even Com Audio to use in a game like 
there is today. Linux was much the same until a few years ago when Loki 
Software created SDL and made it open source
 for the Linux comunity. They then ported it to Mac and Windows where it 
enjoys some miner success as the core Sound API for python and 
non-Windows developers.
For my text games I wrote in college such as the black jack and other 
card games I created for Linux I used the sox play command witch was a 
wav file player command similar to the Dos SBPlay.exe command. You could 
play wav game sounds, but nothing as detailed as DirectX or SDL offers 
today.

Jim Kitchen wrote:
> Hi Thomas,
>
> Yes, but I don't know of anyone who did write their own DirectSound type API 
> for dos games.  So what PCS Games and I did was to use an external wave file 
> player program that would work with any sound card such as Plany.exe or 
> SbPlay.exe.  I did also ship the Creative Labs program WPlay.exe for those 
> who did have a Creative Labs sound card.  But of course since the games used 
> an external wave file player program the games were not as interactive with 
> the sounds as we have been able to make windows games with DirectX etc.
>
> BFN
>   


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