I looooove that decktalk voice- I sware by it, even though its hard to understand for some people, I can read at top speed on the book port and I find it easy to understand.
Tyler ----- Original Message ----- From: "Valiant (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, January 29, 2008 3:38 PM Subject: Re: [Audyssey] Views On Games was Out of the games dimension > as for me, I like mell, ray, rich, mike, from AT&T, and from loquendo TTS > I > like Dave but I can't understand him all the same, I understand Kenneth > but > I don't like him, cackle that's what my brother's name is, heeheeheehee, > let's see, I swear by ESpeak, I understand it pretty good and I like the > responsiveness, but I don't get fooled about it sounding human but that > wasn't the point, I like keynote gold too, easy for me to understand, I > also > found accent easy to understand, never used an accent, but listened to a > couple of recordings and it was amazing for me. there's also dectalk, both > the normal one and the one from phonix, I like both but think I prefer the > ordinary one, phonix screwed up the inflection for it. I do love that > roger > voice that's in phonix ISpeak for pocket pc though, he rocks, not the > easiest to understand though, just sounds really neat. Then there's > neospeech Kate and Paul, they're both super, then there's the real speak > voices, all good but I prefer tom and Daniel and lee, tom primarily, he's > more responsive than the other ones are. After that, how about akapela > voices, Ryan is amazing, not very responsive though. Like Alex from Mac, > Ryan breathes, but not very often, but sometimes you can hear him whoosh a > bit before he goes to say something. Speaking of Alex, I'm judging by > podcasts, but I loooove Alex too, and that one voice I talk about from hal > that we can't figure out who it is, he's monotonous, but he definitely > isn't > synthetic, he might be a festival voice or something, but I know there's > some biphone voices from orpheus so maybe that's what it is? Then there's > eloquences, easiest for me to understand since I been listening to it for > like 10 years almost every day, but I want to hear other voices sometimes. > Flight? I really really can't get the hang of Kevin, maybe with more > effort > I could figure out what he's jawing at me. Then of course Braille lite and > Braille n speak, sad old synth, I'd say the worse I've heard, makes lots > of > mistakes with pronunciations where something eloquence doesn't, and it's > inflection is sad and the pitches of what it says isn't very good, it > worked > though, and it was probably the best when it first came out? Then there's > triple talk, or is it light talk, what ever the one is that's in the > blm40, > and the book port, that synth is awesome, sorta hard to understand but it > just rocks all the same. It's the one that's in the turbo lite talk 4.1 or > what ever the version is. Oh, and say it, cackle say it is hilarious. As > for > games, well, I reckon Paul, and mell, ray and maybe rich would be good > menu > readers, but I believe characters and such should be done by peeps. > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, January 28, 2008 11:26 AM > Subject: Re: [Audyssey] Views On Games was Out of the games dimension > > >> Hi Dark, >> Yeah, I am rather fond of the Daniel voice myself. It sounds nearly >> human, and I do a lot of reading and game playing with that voice >> myself. It also sounds real good with Sound RTS which comes with a >> pre-recorded version of Daniel with the game. >> Though, I have noticed the higher quality the voice the less responsive >> it is. For example I really like the Neospeech voices, Kate and Paul, >> but they are too slow for my needs. On the other hand Espeak sounds like >> a robot, but I can really crank it up to super speed and get work done. >> >> Dark wrote: >>> speaking of synths, through a rather complicated process (trying out >>> some >>> horribly expensive dolphin ocr and pdf conversion software to help in my >>> Phd), I've acquired realspeak daniel. >>> >>> sinse it has to go through the sapi driver and can't interact directly >>> with >>> orphius the way something like eloquence could, I find it slightly slow >>> to >>> use with hal, but for all my sapi gammes I'm amazed at the amount of >>> difference it makes in the game, especially to something with complex >>> nmbers >>> and a lot of speach like lone wolf, or Jim's trucker games. >>> >>> I was quite happy using Ms mike (and before Jim put the software on his >>> site, ms sam), but now i actually wouldn't fancy going back to it, sinse >>> playing with a fairly human and understandable voice means I can >>> concentrate >>> on what is happening in the game, and not have to imagine that my sub >>> commander or golf caddy is a cyber man. >>> >>> Of course, there are lots of occasions 9as you mention tom working with >>> free >>> tts), where a robotic synth is necessary, which is fine, but I do think >>> that >>> in developing games, ---- particularly games with acted characters or a >>> set >>> atmosphere, the sound of the synth voice should be taken into account as >>> much as possible, especially when it is portraying characters in the >>> game >>> such as copter man, the opponents in X hour etc. >>> >>> Beware the Grue! >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.15/1249 - Release Date: > 29/01/2008 9:51 AM > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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