I looooove that decktalk voice- I sware by it, even though its hard to 
understand for some people, I can read at top speed on the book port and I 
find it easy to understand.

Tyler
----- Original Message ----- 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 29, 2008 3:38 PM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


> as for me, I like mell, ray, rich, mike, from AT&T, and from loquendo TTS 
> I
> like Dave but I can't understand him all the same, I understand Kenneth 
> but
> I don't like him, cackle that's what my brother's name is, heeheeheehee,
> let's see, I swear by ESpeak, I understand it pretty good and I like the
> responsiveness, but I don't get fooled about it sounding human but that
> wasn't the point, I like keynote gold too, easy for me to understand, I 
> also
> found accent easy to understand, never used an accent, but listened to a
> couple of recordings and it was amazing for me. there's also dectalk, both
> the normal one and the one from phonix, I like both but think I prefer the
> ordinary one, phonix screwed up the inflection for it. I do love that 
> roger
> voice that's in phonix ISpeak for pocket pc though, he rocks, not the
> easiest to understand though, just sounds really neat. Then there's
> neospeech Kate and Paul, they're both super, then there's the real speak
> voices, all good but I prefer tom and Daniel and lee, tom primarily, he's
> more responsive than the other ones are. After that, how about akapela
> voices, Ryan is amazing, not very responsive though. Like Alex from Mac,
> Ryan breathes, but not very often, but sometimes you can hear him whoosh a
> bit before he goes to say something. Speaking of Alex, I'm judging by
> podcasts, but I loooove Alex too, and that one voice I talk about from hal
> that we can't figure out who it is, he's monotonous, but he definitely 
> isn't
> synthetic, he might be a festival voice or something, but I know there's
> some biphone voices from orpheus so maybe that's what it is? Then there's
> eloquences, easiest for me to understand since I been listening to it for
> like 10 years almost every day, but I want to hear other voices sometimes.
> Flight? I really really can't get the hang of Kevin, maybe with more 
> effort
> I could figure out what he's jawing at me. Then of course Braille lite and
> Braille n speak, sad old synth, I'd say the worse I've heard, makes lots 
> of
> mistakes with pronunciations where something eloquence doesn't, and it's
> inflection is sad and the pitches of what it says isn't very good, it 
> worked
> though, and it was probably the best when it first came out? Then there's
> triple talk, or is it light talk, what ever the one is that's in the 
> blm40,
> and the book port, that synth is awesome, sorta hard to understand but it
> just rocks all the same. It's the one that's in the turbo lite talk 4.1 or
> what ever the version is. Oh, and say it, cackle say it is hilarious. As 
> for
> games, well, I reckon Paul, and mell, ray and maybe rich would be good 
> menu
> readers, but I believe characters and such should be done by peeps.
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 28, 2008 11:26 AM
> Subject: Re: [Audyssey] Views On Games was Out of the games dimension
>
>
>> Hi Dark,
>> Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
>> human, and I do a lot of reading and game playing with that voice
>> myself. It also sounds real good with Sound RTS which comes with a
>> pre-recorded version of Daniel with the game.
>> Though, I have noticed the higher quality the voice the less responsive
>> it is. For example I really like the Neospeech voices, Kate and Paul,
>> but they are too slow for my needs. On the other hand Espeak sounds like
>> a robot, but I can really crank it up to super speed and get work done.
>>
>> Dark wrote:
>>> speaking of synths, through a rather complicated process (trying out 
>>> some
>>> horribly expensive dolphin ocr and pdf conversion software to help in my
>>> Phd), I've acquired realspeak daniel.
>>>
>>> sinse it has to go through the sapi driver and can't interact directly
>>> with
>>> orphius the way something like eloquence could, I find it slightly slow
>>> to
>>> use with hal, but for all my sapi gammes I'm amazed at the amount of
>>> difference it makes in the game, especially to something with complex
>>> nmbers
>>> and a lot of speach like lone wolf, or Jim's trucker games.
>>>
>>> I was quite happy using Ms mike (and before Jim put the software on his
>>> site, ms sam), but now i actually wouldn't fancy going back to it, sinse
>>> playing with a fairly human and understandable voice means I can
>>> concentrate
>>> on what is happening in the game, and not have to imagine that my sub
>>> commander or golf caddy is a cyber man.
>>>
>>> Of course, there are lots of occasions 9as you mention tom working with
>>> free
>>> tts), where a robotic synth is necessary, which is fine, but I do think
>>> that
>>> in developing games, ---- particularly games with acted characters or a
>>> set
>>> atmosphere, the sound of the synth voice should be taken into account as
>>> much as possible, especially when it is portraying characters in the 
>>> game
>>> such as copter man, the opponents in X hour etc.
>>>
>>> Beware the Grue!
>>>
>>
>>
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