Hi Dark, Yeah, I am rather fond of the Daniel voice myself. It sounds nearly human, and I do a lot of reading and game playing with that voice myself. It also sounds real good with Sound RTS which comes with a pre-recorded version of Daniel with the game. Though, I have noticed the higher quality the voice the less responsive it is. For example I really like the Neospeech voices, Kate and Paul, but they are too slow for my needs. On the other hand Espeak sounds like a robot, but I can really crank it up to super speed and get work done.
Dark wrote: > speaking of synths, through a rather complicated process (trying out some > horribly expensive dolphin ocr and pdf conversion software to help in my > Phd), I've acquired realspeak daniel. > > sinse it has to go through the sapi driver and can't interact directly with > orphius the way something like eloquence could, I find it slightly slow to > use with hal, but for all my sapi gammes I'm amazed at the amount of > difference it makes in the game, especially to something with complex nmbers > and a lot of speach like lone wolf, or Jim's trucker games. > > I was quite happy using Ms mike (and before Jim put the software on his > site, ms sam), but now i actually wouldn't fancy going back to it, sinse > playing with a fairly human and understandable voice means I can concentrate > on what is happening in the game, and not have to imagine that my sub > commander or golf caddy is a cyber man. > > Of course, there are lots of occasions 9as you mention tom working with free > tts), where a robotic synth is necessary, which is fine, but I do think that > in developing games, ---- particularly games with acted characters or a set > atmosphere, the sound of the synth voice should be taken into account as > much as possible, especially when it is portraying characters in the game > such as copter man, the opponents in X hour etc. > > Beware the Grue! > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
