Hi Dark,
Yeah, I am rather fond of the Daniel voice myself. It sounds nearly 
human, and I do a lot of reading and game playing with that voice 
myself. It also sounds real good with Sound RTS which comes with a 
pre-recorded version of Daniel with the game.
Though, I have noticed the higher quality the voice the less responsive 
it is. For example I really like the Neospeech voices, Kate and Paul, 
but they are too slow for my needs. On the other hand Espeak sounds like 
a robot, but I can really crank it up to super speed and get work done.

Dark wrote:
> speaking of synths, through a rather complicated process (trying out some 
> horribly expensive dolphin ocr and pdf conversion software to help in my 
> Phd), I've acquired realspeak daniel.
>
> sinse it has to go through the sapi driver and can't interact directly with 
> orphius the way something like eloquence could, I find it slightly slow to 
> use with hal, but for all my sapi gammes I'm amazed at the amount of 
> difference it makes in the game, especially to something with complex nmbers 
> and a lot of speach like lone wolf, or Jim's trucker games.
>
> I was quite happy using Ms mike (and before Jim put the software on his 
> site, ms sam), but now i actually wouldn't fancy going back to it, sinse 
> playing with a fairly human and understandable voice means I can concentrate 
> on what is happening in the game, and not have to imagine that my sub 
> commander or golf caddy is a cyber man.
>
> Of course, there are lots of occasions 9as you mention tom working with free 
> tts), where a robotic synth is necessary, which is fine, but I do think that 
> in developing games, ---- particularly games with acted characters or a set 
> atmosphere, the sound of the synth voice should be taken into account as 
> much as possible, especially when it is portraying characters in the game 
> such as copter man, the opponents in X hour etc.
>
> Beware the Grue!
>   


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