Hi,

I like the idea of an Indy style start where the character enters the game 
with a few weapons. any good adventurer would bring in something to protect 
themselves against the unknown. But there has to be some type of limitations 
that enhance, or make the game play more difficult. Let's say that she 
brings in a gun. But only has a limited amount of ammo. with no more to be 
found in the game. The whip only has a range of about 4 feet and does 
limited damage. None to skeletons, minor to spiders, and totally kills 
snakes. Throughout the game could be scattered clubs, swords, and the such. 
These too only have a limited range, about 2 feet, and a limited life span 
before they fall apart because of their age.

but then again, that would be keeping it real. If you want to make this 
totally redone with imaginative things, the amount of items is almost 
endless.

Just some suggestions. Whatever you decide, this game is going to be a good 
one.

Rich
----- Original Message ----- 
From: Thomas Ward
Sent: Thursday, February 14, 2008 11:13 AM


Hello gamers,
I've been doing some research in to Aztec technology, weapons, and
researching a viable combat system for MOTA Beta 2, and I do see some
areas we need to discuss as a group. Option one is to stick to some true
historical weapons of the Aztecs. Option 2 is to ignore the historical
weapons and add some other types of weapons into the game. Option 3 is
to try and mix and match weapons.

1. If we stick to true historical Aztec weapons all weapons are going to
be extremely low tech. According to all historical accounts when the
Spanish invaded the Aztec Empire in 1520 the Aztec warriors used a
number of weapons made from obsidian and wood. one of the common weapons
used is a sword-like weapon made out of obsidian with a short blade and
a sharpened edge. The Aztecs also carried throwing or shooting weapons
such as obsidian tipped spears, arrows, and darts. The elite warrior
classes carried a lance-like weapon with  four obsidian points on it
which was said to be quite deadly on the battle field.  Finally, like
most low tech races they carried the usual clubs, stone knives, and bone
tools.
One of the problems of sticking to this historical based weapon system
is that I don't believe I have sound effects for stone swords, knives,
wooden lances, etc. Though, I could look around and see if I have any.
Second, I do have sounds for metal swords, knives, blade traps, spikes,
etc but historically the Aztecs would have not possessed such technology
in 1520 or earlier.

2. Since using historical weapons could be difficult I have been looking
at how other treasure hunting adventures handle this problem. In most of
the cases such as in Indiana Jones and Tomb Raider they use completely
fictional weapons, or supply the explorer with a weapon to start with.
In the Indiana Jones line of games from Lucas Arts Indi is always armed
with fists, a pistil, and a whip which is given to him at the start.
Either that or he finds the pistil somewhere early on in the game before
he begins searching for the treasure.
In the Tomb Raider games Lara Croft begins the game with a pistil, but
she is able to find or obtain new weapons in one of two ways. In some
games she can pick up guns and ammo near enemy explorers trying to stop
her from completing her quest which makes total sense. In other times
she can find guns and weapons left behind by explorers who are missing
or dead who entered the tomb before her. In either case there is a
logical, but good way to find modern weapons.

So what do you all think? Do you think I should do it sort of Indiana
Jones style by giving Angela x weapons to begin the game with, or should
I use the found it on the dead explorer theme?


Thanks. 


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