I'd probably choose the indie style as I am more familure  with that series.
At 08:13 a.m. 15/02/2008, you wrote:
>Hello gamers,
>I've been doing some research in to Aztec technology, weapons, and 
>researching a viable combat system for MOTA Beta 2, and I do see some 
>areas we need to discuss as a group. Option one is to stick to some true 
>historical weapons of the Aztecs. Option 2 is to ignore the historical 
>weapons and add some other types of weapons into the game. Option 3 is 
>to try and mix and match weapons.
>
>1. If we stick to true historical Aztec weapons all weapons are going to 
>be extremely low tech. According to all historical accounts when the 
>Spanish invaded the Aztec Empire in 1520 the Aztec warriors used a 
>number of weapons made from obsidian and wood. one of the common weapons 
>used is a sword-like weapon made out of obsidian with a short blade and 
>a sharpened edge. The Aztecs also carried throwing or shooting weapons 
>such as obsidian tipped spears, arrows, and darts. The elite warrior 
>classes carried a lance-like weapon with  four obsidian points on it 
>which was said to be quite deadly on the battle field.  Finally, like 
>most low tech races they carried the usual clubs, stone knives, and bone 
>tools.
>One of the problems of sticking to this historical based weapon system 
>is that I don't believe I have sound effects for stone swords, knives, 
>wooden lances, etc. Though, I could look around and see if I have any.
>Second, i do have sounds for metal swords, knives, blade traps, spikes, 
>etc but historically the Aztecs would have not possessed such technology 
>in 1520 or earlier.
>
>2. Since using historical weapons could be difficult I have been looking 
>at how other treasure hunting adventures handle this problem. In most of 
>the cases such as in Indiana Jones and Tomb Raider they use completely  
>fictional weapons, or supply the explorer with a weapon to start with.
>In the Indiana Jones line of games from Lucas Arts Indi is always armed 
>with fists, a pistil, and a whip which is given to him at the start. 
>Either that or he finds the pistil somewhere early on in the game before 
>he begins searching for the treasure.
>In the Tomb Raider games Lara Croft begins the game with a pistil, but 
>she is able to find or obtain new weapons in one of two ways. In some 
>games she can pick up guns and ammo near enemy explorers trying to stop 
>her from completing her quest which makes total sense. In other times 
>she can find guns and weapons left behind by explorers who are missing 
>or dead who entered the tomb before her. In either case there is a 
>logical, but good way to find modern weapons.
>
>So what do you all think? Do you think I should do it sort of Indiana 
>Jones style by giving Angela x weapons to begin the game with, or should 
>I use the found it on the dead explorer theme?
>
>
>Thanks.
>
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