yeah machinegun didn't sound all that realistic to me. I really liked the 
grenades when they roll though. sounds great!

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, February 17, 2008 4:18 PM
Subject: Re: [Audyssey] super secret audio from LWorks


> That game really sounds good.
> Fists and pipes sounded like fists and pipes.
> The machine gun sounded chunky and the launcher.
> Well you would expect to hear the thing launch and the projectile role to 
> the target then blow.
> In audioquake this does not happen.
> The grenades bounce a little and you hear them clunk but they do not role.
> Unless you use the modified ww2 soundmod that is.
> At 06:13 a.m. 18/02/2008, you wrote:
>>Hi Liam,
>>Dude, that sample game sounds awesome. I love the sound effects. Don't
>>know what it is about but the game action reminds me of a few games I
>>played ages ago. The pipe attack reminds me of the bats and pipes you
>>could pick up in Double Dragon and beat the holy crap out of the
>>enemies. The Pistils, sniper rifles, machine guns, are pretty awsome as
>>well.
>>
>>
>>Liam Erven wrote:
>>> Hey Hey!
>>>
>>> I'm in a great mood.  I just happened to get bored and decide it was 
>>> high time to update everyone with what was happening in the not so sunny 
>>> land of LWorks.  How many game programmers will send random messages 
>>> like this at 1 in the morning to say they have something for you to 
>>> listen to?  And to make it even better, I'm not going to say what this 
>>> audio is of.  All I'll tell you is, it's part of a new engine I'm 
>>> working on.  No specifics about the game have been released, but you can 
>>> always guess if you want.  and no.  it's not super Liam 2.  grins.
>>> you can hear it at
>>> http://www.l-works.net/newgame.mp3
>>>
>>> I have been programming all night, and I'm extremely excited.
>>>
>>> Liam
>>> ---
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>>>
>>
>>
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>
>
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