Well I'd like to test, I mean who wouldn't.
Its reall cool game.
At 10:03 a.m. 18/02/2008, you wrote:
>Yeah, I am willing to do beta testing as well, it will be a first for me, 
>never beta tested something before. So let us know.
>
>--------------------------------------------------
>From: "Yohandy" <[EMAIL PROTECTED]>
>Sent: Sunday, February 17, 2008 8:56 PM
>To: "Gamers Discussion list" <[email protected]>
>Subject: Re: [Audyssey] super secret audio from LWorks
>
>> We need flame throwers! yeah! Liam if you need testers definitely let us
>> know. I'm willing to pay to test this thing just like I did for rail racer
>> and monti. absolutely amazing! please don't abandon it.
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, February 17, 2008 3:26 PM
>> Subject: Re: [Audyssey] super secret audio from LWorks
>>
>>
>>> nto sure yet.  knives are a possibility.
>>> to show you how fast things are changing.  I just changed grenades from
>>> the
>>> rolling system to a bouncing system now.  which sounds much more
>>> satisfying
>>>
>>> ----- Original Message ----- 
>>> From: <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Sunday, February 17, 2008 2:13 PM
>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>
>>>
>>>> You planning to implement any bladed weapons? I'm not expecting throwing
>>>> stars or any samurai or ninja crap, but knives, crowbars or even on
>>>> occasion
>>>> projectile weapons that aren't firearms like daggers? Not that throwing
>>>> stars would be a bad idea... that would be interesting.
>>>> ----- Original Message ----- 
>>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Sunday, February 17, 2008 12:01 PM
>>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>>
>>>>
>>>>> the most fun part of that was coding the grenade launcher.
>>>>> like.  I seriously spend two hours on it, and every moment was worth 
>>>>> it.
>>>>> It's been nice to wake up to a ton of emails about it.  and that pipe.
>>>>> just
>>>>> plain painful.  it makes me cringe.
>>>>>
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <[email protected]>
>>>>> Sent: Sunday, February 17, 2008 11:13 AM
>>>>> Subject: Re: [Audyssey] super secret audio from LWorks
>>>>>
>>>>>
>>>>>> Hi Liam,
>>>>>> Dude, that sample game sounds awesome. I love the sound effects. Don't
>>>>>> know what it is about but the game action reminds me of a few games I
>>>>>> played ages ago. The pipe attack reminds me of the bats and pipes you
>>>>>> could pick up in Double Dragon and beat the holy crap out of the
>>>>>> enemies. The Pistils, sniper rifles, machine guns, are pretty awsome 
>>>>>> as
>>>>>> well.
>>>>>>
>>>>>>
>>>>>> Liam Erven wrote:
>>>>>>> Hey Hey!
>>>>>>>
>>>>>>> I'm in a great mood.  I just happened to get bored and decide it was
>>>>>>> high
>>>>>>> time to update everyone with what was happening in the not so sunny
>>>>>>> land
>>>>>>> of LWorks.  How many game programmers will send random messages like
>>>>>>> this
>>>>>>> at 1 in the morning to say they have something for you to listen to?
>>>>>>> And
>>>>>>> to make it even better, I'm not going to say what this audio is of.
>>>>>>> All
>>>>>>> I'll tell you is, it's part of a new engine I'm working on.  No
>>>>>>> specifics
>>>>>>> about the game have been released, but you can always guess if you
>>>>>>> want.
>>>>>>> and no.  it's not super Liam 2.  grins.
>>>>>>> you can hear it at
>>>>>>> http://www.l-works.net/newgame.mp3
>>>>>>>
>>>>>>> I have been programming all night, and I'm extremely excited.
>>>>>>>
>>>>>>> Liam
>>>>>>> ---
>>>>>>> Gamers mailing list __ [email protected]
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
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