oh this would be fun to play. However you'll need to keep in mind that many 
people use laptops so unless we could configure the keys the 6 pack wouldn't 
work.

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 20, 2008 7:58 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


> Hi Ari,
> Yes we created a kick boxing game that had a much simpler key combo than 
> the
> savage gamut.
> It required not to have Jaws in memory as it used the six pack of keys to 
> do
> the blocking and punching.
> Insert, home and page up were for hitting and blocking the head,
> delete, end and page down were for hitting and blocking the body.
> The left and right arrow keys did the kicking.
> The up and down arrows did the moving in and out from your opponent.
>
> If you heard a specific cry like a high pitch Ai! and swing sound from the
> left speaker representing a punch to your head from the left, you had to 
> hit
> the same key on the keyboard.
> As you fought each opponent the time and speed of the sounds and punches
> increased.
> It is possible that I could re-create this game for windows in the future.
> Phil
>
> ----- Original Message ----- 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, February 20, 2008 2:08 AM
> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>
>
>> Hi Phil,
>> Is it true that you guys once released for Windows a kickboxing game, 
>> what
>> was it like and how did it work? I unfortunately was never able to try 
>> out
>> your dos games because my sound card was one channel, and I didn't have
>> hardware synthesizer or JAWS for dos.
>> Ari
>>
>>
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