I agree. The game just didn't have the classic Mario feel, SFX or no. As for 
the game locking up, as I said it did this anytime the current midi ended. 
Then you couldn't move until it restarted, by which time you were basically 
dead.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 08, 2008 9:01 AM
Subject: Re: [Audyssey] problem with mario revisited


> Hi Tom,
> Yeah, I have to find and reinstall that game on my new laptop, but I
> noticed basicly the same things as you did. You kind of do need some
> familiarity with classic Mario to make progress. That isn't a problem
> for me since I played that game a lot when I had sight.
>
>
>
> Tom Randall wrote:
>> Hi Thomas and all.
>>
>> I have not experienced this problem yet but maybe it is because I have
>> not gotten far enough lol.  Seriously my biggest problem is not knowing
>> exactly what is happening and what the different levels are and where
>> you are at any given time.  I have read the manual and seen the list of
>> the different levels but it is somewhat confusing as to exactly what is
>> going on, I think possibly the game creator assumed that people were
>> pretty familiar with the game, or maybe it is just me being dense, that
>> is always possible lol.  I am going to go through the docs again and see
>> if it makes more sense with a second read.  I will let you know if I do
>> encounter this problem.  One problem I definitely do encounter is that
>> the keyboard buffer does not seem to clear when you lose the game and it
>> goes back to the main menu.  Because you are placed on the exit game
>> option, the game quits spontaneously quite often.  All in all a cute
>> little game though.
>>
>> Tom
>>
>
>
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