Hi Tyler and all.

Yes I did this already and it was somewhat helpful, that is more or less
how I have made what progress I have lol.

Tom


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Friday, March 07, 2008 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] problem with mario revisited


Well, if you don't know what things do, I really urge you to go and
check 
out
http://www.gamefaqs.com

and look for mario for the nes, the first version.

hth

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
----- Original Message ----- 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Friday, March 07, 2008 11:15 AM
Subject: Re: [Audyssey] problem with mario revisited


> Hi Thomas and all.
>
> I have not experienced this problem yet but maybe it is because I have

> not gotten far enough lol.  Seriously my biggest problem is not 
> knowing exactly what is happening and what the different levels are 
> and where you are at any given time.  I have read the manual and seen 
> the list of the different levels but it is somewhat confusing as to 
> exactly what is going on, I think possibly the game creator assumed 
> that people were pretty familiar with the game, or maybe it is just me

> being dense, that is always possible lol.  I am going to go through 
> the docs again and see if it makes more sense with a second read.  I 
> will let you know if I do encounter this problem.  One problem I 
> definitely do encounter is that the keyboard buffer does not seem to 
> clear when you lose the game and it goes back to the main menu.  
> Because you are placed on the exit game option, the game quits 
> spontaneously quite often.  All in all a cute little game though.
>
> Tom
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: Thursday, March 06, 2008 6:23 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] problem with mario revisited
>
>
> Hi Nicol,
> I experienced the same problem. In my own testing of midi play back a 
> long time ago I found midi files don't always loop well in games. If 
> you
>
> aren't careful in checking or getting the play status of a midi 
> sometimes you get weird issues as with the accessible mario game.
>
>
> nicol wrote:
>> The game doesn't completely lock up, it was something else
> locking
>> up, I don't know what. But this is what I  experience. It seems like,

>> if I'm in the underground level, the music stops and once I hit right

>> arrow or any game key for that matter the music plays again and I can

>> continue with game play. It seems like I'm staying in the same level 
>> all the time, because each time the song plays and then stops, and 
>> only if I hit a game key then it plays again and game play continues.

>> Can someone please help me how to ensure my midi on my computer is 
>> correctly? Plese e-mail me off-list as to not make this off-topic. I 
>> have turned my midi volume a little down to hear the sounds better,
> but I
>> don't know where to check for errors with my midi playback. Was 
>> anybody able to complete the entire game? Any help is much 
>> appreciated as it's a cool game. I'm glad  thommy  used sounds 
>> similar to the nintendo sounds. ]it makes the game feel natural.
>> Also, I hear a kind of block sound. In the  learn game sounds menu
its
>> called: block above but sometimes if I jump  on it, no  brick is
> smashed, I
>> just hear mario's jumping sound as if he jumps on the spot
> fruitlessly.
>>
>
>
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