Well, if you don't know what things do, I really urge you to go and check 
out
http://www.gamefaqs.com

and look for mario for the nes, the first version.

hth

Have a good day from Tyler C. Wood!

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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
----- Original Message ----- 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Friday, March 07, 2008 11:15 AM
Subject: Re: [Audyssey] problem with mario revisited


> Hi Thomas and all.
>
> I have not experienced this problem yet but maybe it is because I have
> not gotten far enough lol.  Seriously my biggest problem is not knowing
> exactly what is happening and what the different levels are and where
> you are at any given time.  I have read the manual and seen the list of
> the different levels but it is somewhat confusing as to exactly what is
> going on, I think possibly the game creator assumed that people were
> pretty familiar with the game, or maybe it is just me being dense, that
> is always possible lol.  I am going to go through the docs again and see
> if it makes more sense with a second read.  I will let you know if I do
> encounter this problem.  One problem I definitely do encounter is that
> the keyboard buffer does not seem to clear when you lose the game and it
> goes back to the main menu.  Because you are placed on the exit game
> option, the game quits spontaneously quite often.  All in all a cute
> little game though.
>
> Tom
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: Thursday, March 06, 2008 6:23 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] problem with mario revisited
>
>
> Hi Nicol,
> I experienced the same problem. In my own testing of midi play back a
> long time ago I found midi files don't always loop well in games. If you
>
> aren't careful in checking or getting the play status of a midi
> sometimes you get weird issues as with the accessible mario game.
>
>
> nicol wrote:
>> The game doesn't completely lock up, it was something else
> locking
>> up, I don't know what. But this is what I  experience. It seems like,
>> if I'm in the underground level, the music stops and once I hit right
>> arrow or any game key for that matter the music plays again and I can
>> continue with game play. It seems like I'm staying in the same level
>> all the time, because each time the song plays and then stops, and
>> only if I hit a game key then it plays again and game play continues.
>> Can someone please help me how to ensure my midi on my computer is
>> correctly? Plese e-mail me off-list as to not make this off-topic.
>> I have turned my midi volume a little down to hear the sounds better,
> but I
>> don't know where to check for errors with my midi playback.
>> Was anybody able to complete the entire game?
>> Any help is much appreciated as it's a cool game.
>> I'm glad  thommy  used sounds similar to the nintendo sounds.
>> ]it makes the game feel natural.
>> Also, I hear a kind of block sound. In the  learn game sounds menu its
>> called: block above but sometimes if I jump  on it, no  brick is
> smashed, I
>> just hear mario's jumping sound as if he jumps on the spot
> fruitlessly.
>>
>
>
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