i think it would be good to develop a story line, say, for example, allow the player to choose which series they wanted to play in, and then let the game adjust the missions accordingly.
cheers Aiden ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, March 08, 2008 6:38 PM Subject: Re: [Audyssey] STFC 2 was LW sound packs? > Hmmm. > I like the menu and selections of things myself. > I don't care for the sector style of play lonewolf has, I always seem to > forget what things are I like autopilot loads. > A gtc style would rock though. > You use the compas direction to move the tank to places, in a sector. > However you start in the first sector and go the second, etc. > I suspect in stfc2 it would be more complex than that. > I don't think gtc has much navigation work in it, its mainly the fighting > aspect. > At 05:35 a.m. 9/03/2008, you wrote: >>Hi Dark, >>Well, if gamers on this list are interested in a Lonewolf style Trek >>game instead of a full real time strategy game I would certainly do it. >>Making a Lonewolf style game isn't too hard to do. It is actually >>infinitly easier in the long run. >>Instead of programming for 5 or 10 starships all i have to focus on is >>one ship. That would of course allow me to add more detail to that one >>ship adding more advanced features with damage control, weapons, >>restocking, autopilot system, etc. In fact, now that you mention it it >>is an all around better idea. >>I could in theory moddle STFC 2 around a GMA Tank Commander style of >>play where you are given your mission orders, and then you enter some >>sector of space to investigate something or stop some enemy vessel. >>However, as for a Lonewolf style mission parcer I can't really do that. >>All of my future games are going to be using pre-recorded speech like >>GTC so like GTC all missions will have to be added by the developer and >>not externally by end users. I'm sorry, but I won't pay $499 for a >>license for the Java Sapi 5 development kit just to have a mission >>parcer in a free game. >>As for modding Lonewolf I would not touch that with a 10 foot poll. >>Besides the copyright violations of converting Lonewolf in to a Trek >>game the engine itself would never operate correctly even if you did. >>There are too many differences between Star Trek starships and real >>naval vessels. Wepondry being one of them. >>For example, on STNG the enterprise NCC 1701-D comes equipped with the >>following armourments. The Enterprise has 13 Type-X phaser emitters each >>with 5.1 Megawatts of throughput. In addition to phasers the Enterprise >>carries a maximum of 250 photon torpedoes that may be fired in groups of >>5 to 20 per shot, or fired in single bursts. The Enterprise carries the >>standard Starfleet shield generators with a maximum output of 2026 >>gigawatts of resistance. Like all vessels the Enterprise caries 9 deep >>space probes which may be used for reconicense operations or can be >>converted into 9 additional photon torpedoes in emergency situations. >>As you can see just by reviewing the armourment specs the Lonewolf >>submarine doesn't even come close to matching up with the Enterprise's >>true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even >>more powerful since it was designed to fight the Borg. >> >> >> >>Dark wrote: >>> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd >>> personally rather go for that than the real time stfc as well >>> (especially if >>> it was possible to have user created missions as in lw). >>> >>> Obviously, even if you replaced all the lw sounds with trek ones, the >>> game >>> would stil not exactly be a trek game because of the game's output to >>> you, >>> and the game features specific to submarine combat, such as depth >>> charges, >>> surfacing, balast etc. to take a basic example, even if you replaced the >>> deazel sub engine sound with a warp engine, you'd stil have your speed >>> reported in nots, and stil get messages about deazel fuel etc. >>> >>> i just wondered if it might be possible to both cut down the work for >>> you, >>> and take advantage of lw's great features, ---- such as the mission >>> parza >>> and detailed movement and targiting mechanics to create a trek game, but >>> somehow also rewrite the bits of gameplay that wouldn't fit on a >>> starship, >>> as well as obviously modding all the sounds. >>> >>> As I said though, I'd expect monkeying about with David greenwood's code >>> goes against copywrite, even if it would be easier than writing the game >>> yourself from scratch. >>> >>> Beware the Grue! >>> >>> Dark. >>> >> >> >>--- >>Gamers mailing list __ [email protected] >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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