i think it would be good to develop a story line, say, for example, allow 
the player to choose which series they wanted to play in, and then let the 
game adjust the missions accordingly.

cheers

Aiden
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, March 08, 2008 6:38 PM
Subject: Re: [Audyssey] STFC 2 was LW sound packs?


> Hmmm.
> I like the menu and selections of things myself.
> I don't care for the sector style of play lonewolf has, I always seem to 
> forget what things are I like autopilot loads.
> A gtc style would rock though.
> You use the compas direction to move the tank to places, in a sector.
> However you start in the first sector and go the second, etc.
> I suspect in stfc2 it would be more complex than that.
> I don't think gtc has much navigation work in it, its mainly the fighting 
> aspect.
> At 05:35 a.m. 9/03/2008, you wrote:
>>Hi Dark,
>>Well, if gamers on this list are interested in a Lonewolf style Trek
>>game instead of a full real time strategy game I would certainly do it.
>>Making a Lonewolf style game isn't too hard to do. It is actually
>>infinitly easier in the long run.
>>Instead of programming for 5 or 10 starships all i have to focus on is
>>one ship. That would of course allow me to add more detail to that one
>>ship adding more advanced features with damage control, weapons,
>>restocking, autopilot system, etc. In fact, now that you mention it it
>>is an all around better idea.
>>I could in theory moddle STFC 2 around a GMA Tank Commander style of
>>play where you are given your mission orders, and then you enter some
>>sector of space to investigate something or stop some enemy vessel.
>>However, as for a Lonewolf style mission parcer I can't really do that.
>>All of my future games are going to be using pre-recorded speech like
>>GTC so like GTC all missions will have to be added by the developer and
>>not externally by end users. I'm sorry, but I won't pay $499 for a
>>license for the Java Sapi 5 development kit just to have a mission
>>parcer in a free game.
>>As for modding Lonewolf I would not touch that with a 10 foot poll.
>>Besides the copyright violations of converting Lonewolf in to a Trek
>>game the engine itself would never operate correctly even if you did.
>>There are too many differences between Star Trek starships and real
>>naval vessels. Wepondry being one of them.
>>For example, on STNG the enterprise NCC 1701-D comes equipped with the
>>following armourments. The Enterprise has 13 Type-X phaser emitters each
>>with 5.1 Megawatts of throughput. In addition to phasers the Enterprise
>>carries a maximum of 250 photon torpedoes that may be fired in groups of
>>5 to 20 per shot, or fired in single bursts. The Enterprise carries the
>>standard Starfleet shield generators with a maximum output of 2026
>>gigawatts of resistance. Like all vessels the Enterprise caries 9 deep
>>space probes which may be used for reconicense operations or can be
>>converted into 9 additional photon torpedoes in emergency situations.
>>As you can see just by reviewing the armourment specs the Lonewolf
>>submarine doesn't even come close to matching up with the Enterprise's
>>true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even
>>more powerful since it was designed to fight the Borg.
>>
>>
>>
>>Dark wrote:
>>> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd
>>> personally rather go for that than the real time stfc as well 
>>> (especially if
>>> it was possible to have user created missions as in lw).
>>>
>>> Obviously, even if you replaced all the lw sounds with trek ones, the 
>>> game
>>> would stil not exactly be a trek game because of the game's output to 
>>> you,
>>> and the game features specific to submarine combat, such as depth 
>>> charges,
>>> surfacing, balast etc. to take a basic example, even if you replaced the
>>> deazel sub engine sound with a warp engine, you'd stil have your speed
>>> reported in nots, and stil get messages about deazel fuel etc.
>>>
>>> i just wondered if it might be possible to both cut down the work for 
>>> you,
>>> and take advantage of lw's great features, ---- such as the mission 
>>> parza
>>> and detailed movement and targiting mechanics to create a trek game, but
>>> somehow also rewrite the bits of gameplay that wouldn't fit on a 
>>> starship,
>>> as well as obviously modding all the sounds.
>>>
>>> As I said though, I'd expect monkeying about with David greenwood's code
>>> goes against copywrite, even if it would be easier than writing the game
>>> yourself from scratch.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>
>>
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>
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