Hi Dark, Well, I think both styles of feedback could be accomidated. Using charts is a necessity if you want to order the Enterprise to investigate sector B-7 rather than giving the player some string of coordinates like 2250, 0, 7750. That is assuming of course the grid is that large. In actuality most game developers don't exactly make grids that size, but even reducing the scale of an entire star system to a virtual world is still going to be a pretty good sized grid. For example, the Enterprise's phasers have a maximum range of 300000 kilometers. Let's assume our virtual reality says 1 unit on the grid equals 1000 km. At that rate the grid would have to be 25920000by 25920000 to travel the distance of a single photon for one day. Now, according to Star trek warp 1 is 318 times the speed of light. On our scale, small as it is, our grid would have to be 9460800000 by 9460800000. Big enough number for you? Lol! All I am saying is I can see the reason for charts. They would be easier if we were dealing with very large grids where specific and actual coordinates would be useless do to the math involved in number crunching them in your head. As it is STFC would probably use a very cut down scale on say a 10000 by 10000 grid.With phaser range say 30 instead of 3000 units. One idea I have pondered is rather than grids or charts how about just naming the areas of space Federation space, Klingon space, Romulan space, etc? We really don't need to see the underlying grid to play. If you use autopilot it will obviously calculate the direction to Starbase x, and swing the bow around to the proper heading. They use autopilot most of the time on Star Trek when traveling between systems anyway. As far as scanning goes STFC could have a built in navigation scan which would announce any planets, stations, stars, etc in the area.
Dark wrote: > I certainly would rather have free movement around the game than a set level > system as in Gtc, sinse that would open the possibility for various sorts of > missions such as escort and patrol. > > I think though, as it would be a trek system, using the actual names for > planets and systems, with some sort of coordinates for locating objects > within a system would make navigation much easer than in lw. > > In fact, sometimes I wish lw would just use a streight grid map system, than > the sectors each with their individualized mmap. > > I also agree with sean about the menues, in fact I think the Stfc interface > with a choice betwene menue items and shortcut keys was a perfect method for > an easy way to control a lot of complex functions either quickly or slowly. > > Beware the Grue! > > Dark. > ----- > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
