well the defient relies mostly on its pulse cannons.
ANd when I fight with that I always try to rely on the pulse cannons.
However its not good with cloaked ships unless you can get it in a situation 
where  it is not noticed on the first ship attack and you can get it in range.
At 06:47 p.m. 9/03/2008, you wrote:
>Hi,
>Ouch! That would be some really rough programming. There are lots of 
>difference between the ships of each Star Trek series.
>Though, the idea of offering different ship classes would be 
>interesting. Each class has it's own unique advantages and 
>disadvantages. Each would offer a different tactical situation.
>For example, an Intrepid-Class starship, similar to Voyager, wouldn't 
>carry a lot of firepower into battle so you would have to use the ships 
>maneuverability and speed to good advantage. A ship like the 
>Sovereign-Class, similar To Enterprise E, is slow for a ship but carries 
>a lot of firepower onto the battle field. The Nebula-Class and 
>Galaxy-Class ships fall somewhere in the middle of those extremes. The 
>Defiant-Class carries firepower, speed, and invisibility to the 
>battlefield making it an awesome tactical ship to command.
>
>
>aiden gardiner wrote:
>> i think it would be good to develop a story line, say, for example, allow 
>> the player to choose which series they wanted to play in, and then let the 
>> game adjust the missions accordingly.
>>
>> cheers
>>   
>
>
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