well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. At 06:47 p.m. 9/03/2008, you wrote: >Hi, >Ouch! That would be some really rough programming. There are lots of >difference between the ships of each Star Trek series. >Though, the idea of offering different ship classes would be >interesting. Each class has it's own unique advantages and >disadvantages. Each would offer a different tactical situation. >For example, an Intrepid-Class starship, similar to Voyager, wouldn't >carry a lot of firepower into battle so you would have to use the ships >maneuverability and speed to good advantage. A ship like the >Sovereign-Class, similar To Enterprise E, is slow for a ship but carries >a lot of firepower onto the battle field. The Nebula-Class and >Galaxy-Class ships fall somewhere in the middle of those extremes. The >Defiant-Class carries firepower, speed, and invisibility to the >battlefield making it an awesome tactical ship to command. > > >aiden gardiner wrote: >> i think it would be good to develop a story line, say, for example, allow >> the player to choose which series they wanted to play in, and then let the >> game adjust the missions accordingly. >> >> cheers >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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