Hmmm. I like the menu and selections of things myself. I don't care for the sector style of play lonewolf has, I always seem to forget what things are I like autopilot loads. A gtc style would rock though. You use the compas direction to move the tank to places, in a sector. However you start in the first sector and go the second, etc. I suspect in stfc2 it would be more complex than that. I don't think gtc has much navigation work in it, its mainly the fighting aspect. At 05:35 a.m. 9/03/2008, you wrote: >Hi Dark, >Well, if gamers on this list are interested in a Lonewolf style Trek >game instead of a full real time strategy game I would certainly do it. >Making a Lonewolf style game isn't too hard to do. It is actually >infinitly easier in the long run. >Instead of programming for 5 or 10 starships all i have to focus on is >one ship. That would of course allow me to add more detail to that one >ship adding more advanced features with damage control, weapons, >restocking, autopilot system, etc. In fact, now that you mention it it >is an all around better idea. >I could in theory moddle STFC 2 around a GMA Tank Commander style of >play where you are given your mission orders, and then you enter some >sector of space to investigate something or stop some enemy vessel. >However, as for a Lonewolf style mission parcer I can't really do that. >All of my future games are going to be using pre-recorded speech like >GTC so like GTC all missions will have to be added by the developer and >not externally by end users. I'm sorry, but I won't pay $499 for a >license for the Java Sapi 5 development kit just to have a mission >parcer in a free game. >As for modding Lonewolf I would not touch that with a 10 foot poll. >Besides the copyright violations of converting Lonewolf in to a Trek >game the engine itself would never operate correctly even if you did. >There are too many differences between Star Trek starships and real >naval vessels. Wepondry being one of them. >For example, on STNG the enterprise NCC 1701-D comes equipped with the >following armourments. The Enterprise has 13 Type-X phaser emitters each >with 5.1 Megawatts of throughput. In addition to phasers the Enterprise >carries a maximum of 250 photon torpedoes that may be fired in groups of >5 to 20 per shot, or fired in single bursts. The Enterprise carries the >standard Starfleet shield generators with a maximum output of 2026 >gigawatts of resistance. Like all vessels the Enterprise caries 9 deep >space probes which may be used for reconicense operations or can be >converted into 9 additional photon torpedoes in emergency situations. >As you can see just by reviewing the armourment specs the Lonewolf >submarine doesn't even come close to matching up with the Enterprise's >true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even >more powerful since it was designed to fight the Borg. > > > >Dark wrote: >> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd >> personally rather go for that than the real time stfc as well (especially if >> it was possible to have user created missions as in lw). >> >> Obviously, even if you replaced all the lw sounds with trek ones, the game >> would stil not exactly be a trek game because of the game's output to you, >> and the game features specific to submarine combat, such as depth charges, >> surfacing, balast etc. to take a basic example, even if you replaced the >> deazel sub engine sound with a warp engine, you'd stil have your speed >> reported in nots, and stil get messages about deazel fuel etc. >> >> i just wondered if it might be possible to both cut down the work for you, >> and take advantage of lw's great features, ---- such as the mission parza >> and detailed movement and targiting mechanics to create a trek game, but >> somehow also rewrite the bits of gameplay that wouldn't fit on a starship, >> as well as obviously modding all the sounds. >> >> As I said though, I'd expect monkeying about with David greenwood's code >> goes against copywrite, even if it would be easier than writing the game >> yourself from scratch. >> >> Beware the Grue! >> >> Dark. >> > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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