Hmmm.
I like the menu and selections of things myself.
I don't care for the sector style of play lonewolf has, I always seem to forget 
what things are I like autopilot loads.
A gtc style would rock though.
You use the compas direction to move the tank to places, in a sector.
However you start in the first sector and go the second, etc.
I suspect in stfc2 it would be more complex than that.
I don't think gtc has much navigation work in it, its mainly the fighting 
aspect.
At 05:35 a.m. 9/03/2008, you wrote:
>Hi Dark,
>Well, if gamers on this list are interested in a Lonewolf style Trek 
>game instead of a full real time strategy game I would certainly do it. 
>Making a Lonewolf style game isn't too hard to do. It is actually 
>infinitly easier in the long run.
>Instead of programming for 5 or 10 starships all i have to focus on is 
>one ship. That would of course allow me to add more detail to that one 
>ship adding more advanced features with damage control, weapons, 
>restocking, autopilot system, etc. In fact, now that you mention it it 
>is an all around better idea.
>I could in theory moddle STFC 2 around a GMA Tank Commander style of 
>play where you are given your mission orders, and then you enter some 
>sector of space to investigate something or stop some enemy vessel.
>However, as for a Lonewolf style mission parcer I can't really do that. 
>All of my future games are going to be using pre-recorded speech like 
>GTC so like GTC all missions will have to be added by the developer and 
>not externally by end users. I'm sorry, but I won't pay $499 for a 
>license for the Java Sapi 5 development kit just to have a mission 
>parcer in a free game.
>As for modding Lonewolf I would not touch that with a 10 foot poll. 
>Besides the copyright violations of converting Lonewolf in to a Trek 
>game the engine itself would never operate correctly even if you did. 
>There are too many differences between Star Trek starships and real 
>naval vessels. Wepondry being one of them.
>For example, on STNG the enterprise NCC 1701-D comes equipped with the 
>following armourments. The Enterprise has 13 Type-X phaser emitters each 
>with 5.1 Megawatts of throughput. In addition to phasers the Enterprise 
>carries a maximum of 250 photon torpedoes that may be fired in groups of 
>5 to 20 per shot, or fired in single bursts. The Enterprise carries the 
>standard Starfleet shield generators with a maximum output of 2026 
>gigawatts of resistance. Like all vessels the Enterprise caries 9 deep 
>space probes which may be used for reconicense operations or can be 
>converted into 9 additional photon torpedoes in emergency situations.
>As you can see just by reviewing the armourment specs the Lonewolf 
>submarine doesn't even come close to matching up with the Enterprise's 
>true weapons. The Enterprise 1701-E seen in Startrek 8, 9, 10 is even 
>more powerful since it was designed to fight the Borg.
>
>
>
>Dark wrote:
>> Indeed yes Tom, I'd love a single starship commanding game, in fact I'd 
>> personally rather go for that than the real time stfc as well (especially if 
>> it was possible to have user created missions as in lw).
>>
>> Obviously, even if you replaced all the lw sounds with trek ones, the game 
>> would stil not exactly be a trek game because of the game's output to you, 
>> and the game features specific to submarine combat, such as depth charges, 
>> surfacing, balast etc. to take a basic example, even if you replaced the 
>> deazel sub engine sound with a warp engine, you'd stil have your speed 
>> reported in nots, and stil get messages about deazel fuel etc.
>>
>> i just wondered if it might be possible to both cut down the work for you, 
>> and take advantage of lw's great features, ---- such as the mission parza 
>> and detailed movement and targiting mechanics to create a trek game, but 
>> somehow also rewrite the bits of gameplay that wouldn't fit on a starship, 
>> as well as obviously modding all the sounds.
>>
>> As I said though, I'd expect monkeying about with David greenwood's code 
>> goes against copywrite, even if it would be easier than writing the game 
>> yourself from scratch.
>>
>> Beware the Grue!
>>
>> Dark.
>>   
>
>
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