No idea what that sound dot whatever the heck it was functions are, but hey, awesome that you're sticking with the lang you started with. Besides I can see it being frustrating with all that research, time and energy to creating a new engine in a new language with new features etc, which could drive anyone crazy.
And yes I agree about the openness of Raceway. Can't wait. > ----- Original Message ----- >From: Thomas Ward <[EMAIL PROTECTED] >To: Gamers Discussion list <[email protected] >Date sent: Wed, 12 Mar 2008 15:28:24 -0500 >Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements. >Hello gamers, >As many of you probably know for the past month USA Games has been doing >some research into rewriting Mysteries Of The Aztecs and USA Raceway in >Java rather than using Microsoft's C# .NET language. While our results >were very positive initially, the conversion would have some benefits, >there are also many technical issues we haven't solved yet. As a result >i have personally decided that USA Games is going to temporarily drop >plans to convert our games to Java, and will begin immediately to >complete Mysteries Of the Aztecs and USA Raceway as planned using the >..NET Framework, DirectX, etc. >One reason for our decision is that in December we souled nearly 150 new >copies of Mysteries Of The Aztecs for customers expecting a nearly >completed product. If we were to put the time into converting the game >to Java it would take several weeks, months, or possibly an entire year >to get the entire game converted to Java. i honestly do not think those >of you should be forced to wait that long on a game you paid for so I >will attempt to complete the game using the language, tools, and sdks I >started out with. >Another reason is while I like Java for game programming during the >course of my research many Java packages don't exactly have the same >functionality as DirectX. For example, the javax.sound.sampled package >is ok for processing game sounds in a Troopenum type game it doesn't >have the realistic 3d audio I wanted for Raceway and my Genesis 3D >engine. The java.media.j3d seams to fit the 3d audio requirements, but >is quite complicated to get working in my game projects. As a result I >am left frustrated, upset, and irritated with trying to get my game >projects converted to Java. >Finally, as a game developer I have worked with C# .NET since 2004 and >have become quite familiar with the language, SDKs, etc that are used in >our games. I have thousands of lines of ready to use code that will >certainly help us finish the games much faster. While I am personally no >longer a fan of the .NET platform I do think that it is the best and >most practical solution for our games that are running behind schedule. >As for Mysteries Of the Aztecs we are going to take some time, upgrade >the Montezuma's Return engine, and modify it with the new changes and >ideas for the new title. It will probably take two or three months to >make the necessary revisions, but will be much much faster than writing >the entire engine from scratch. >As for USA Raceway I've simply decided that the racing engine needs to >be a little open ended with the ability to create your own drivers, >sponsors, select cars, etc. While it is possible in Java it is still a >major pain. In C# with Sapi the task isn't all that bad. So I feel C# >..NET might be right for Raceway. >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
