I assume, although I should never do so, that the switch to JAVA will occur, 
but not right away?  If this is the case, with all the future projects you 
have in mind, when in the heck will you find time to make the transition in 
the currently being worked on games?  That question may have sounded like a 
complaint to some, but it was meant as something like, "wow.  Let's see. 
I've got this, and this, and then I want to do this, that, that thing, then 
the other game.  With all this going on, when will I find time to convert, 
seeing as the conversion will take quite a long time?"  I hope my meaning 
was clear.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 12, 2008 1:28 PM
Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hello gamers,
> As many of you probably know for the past month USA Games has been doing
> some research into rewriting Mysteries Of The Aztecs and USA Raceway in
> Java rather than using Microsoft's C# .NET language. While our results
> were very positive initially, the conversion would have some benefits,
> there are also many technical issues we haven't solved yet. As a result
> i have personally decided that USA Games is going to temporarily drop
> plans to convert our games to Java, and will begin immediately to
> complete Mysteries Of the Aztecs and USA Raceway as planned using the
> .NET Framework, DirectX, etc.
> One reason for our decision is that in December we souled nearly 150 new
> copies of Mysteries Of The Aztecs for customers expecting a nearly
> completed product. If we were to put the time into converting the game
> to Java it would take several weeks, months, or possibly an entire year
> to get the entire game converted to Java. i honestly do not think those
> of you should be forced to wait that long on a game you paid for so I
> will attempt to complete the game using the language, tools, and sdks I
> started out with.
> Another reason is while I like Java for game programming during the
> course of my research many Java packages don't exactly have the same
> functionality as DirectX. For example, the javax.sound.sampled package
> is ok for processing game sounds in a Troopenum type game it doesn't
> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
> engine. The java.media.j3d seams to fit the 3d audio requirements, but
> is quite complicated to get working in my game projects. As a result I
> am left frustrated, upset, and irritated with trying to get my game
> projects converted to Java.
> Finally, as a game developer I have worked with C# .NET since 2004 and
> have become quite familiar with the language, SDKs, etc that are used in
> our games. I have thousands of lines of ready to use code that will
> certainly help us finish the games much faster. While I am personally no
> longer a fan of the .NET platform I do think that it is the best and
> most practical solution for our games that are running behind schedule.
> As for Mysteries Of the Aztecs we are going to take some time, upgrade
> the Montezuma's Return engine, and modify it with the new changes and
> ideas for the new title. It will probably take two or three months to
> make the necessary revisions, but will be much much faster than writing
> the entire engine from scratch.
> As for USA Raceway I've simply decided that the racing engine needs to
> be a little open ended with the ability to create your own drivers,
> sponsors, select cars, etc. While it is possible in Java it is still a
> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
> .NET might be right for Raceway.
>
>
>
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