I think Thomas wants to wait until after MOTA is released to work on 
Raceway.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "James Scholes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 12, 2008 1:35 PM
Subject: Re: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hi, I think that is the best desision for now, perhaps release Raceway and
> the next beta of MOTA, then you could convert your games, that way, people
> won't be frustrated that there isn't any games being released, as they 
> will
> just have had 2 new games to play with. Hope that makes sence.
> Thomas Ward said the following on Wednesday, March 12, 2008 8:28 PM:
>> Hello gamers,
>> As many of you probably know for the past month USA Games has been
>> doing
>> some research into rewriting Mysteries Of The Aztecs and USA Raceway
>> in
>> Java rather than using Microsoft's C# .NET language. While our results
>> were very positive initially, the conversion would have some benefits,
>> there are also many technical issues we haven't solved yet. As a
>> result
>> i have personally decided that USA Games is going to temporarily drop
>> plans to convert our games to Java, and will begin immediately to
>> complete Mysteries Of the Aztecs and USA Raceway as planned using the
>> .NET Framework, DirectX, etc.
>> One reason for our decision is that in December we souled nearly 150
>> new copies of Mysteries Of The Aztecs for customers expecting a nearly
>> completed product. If we were to put the time into converting the game
>> to Java it would take several weeks, months, or possibly an entire
>> year
>> to get the entire game converted to Java. i honestly do not think
>> those
>> of you should be forced to wait that long on a game you paid for so I
>> will attempt to complete the game using the language, tools, and sdks
>> I started out with.
>> Another reason is while I like Java for game programming during the
>> course of my research many Java packages don't exactly have the same
>> functionality as DirectX. For example, the javax.sound.sampled package
>> is ok for processing game sounds in a Troopenum type game it doesn't
>> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
>> engine. The java.media.j3d seams to fit the 3d audio requirements, but
>> is quite complicated to get working in my game projects. As a result I
>> am left frustrated, upset, and irritated with trying to get my game
>> projects converted to Java.
>> Finally, as a game developer I have worked with C# .NET since 2004 and
>> have become quite familiar with the language, SDKs, etc that are used
>> in
>> our games. I have thousands of lines of ready to use code that will
>> certainly help us finish the games much faster. While I am personally
>> no longer a fan of the .NET platform I do think that it is the best
>> and
>> most practical solution for our games that are running behind
>> schedule.
>> As for Mysteries Of the Aztecs we are going to take some time, upgrade
>> the Montezuma's Return engine, and modify it with the new changes and
>> ideas for the new title. It will probably take two or three months to
>> make the necessary revisions, but will be much much faster than
>> writing
>> the entire engine from scratch.
>> As for USA Raceway I've simply decided that the racing engine needs to
>> be a little open ended with the ability to create your own drivers,
>> sponsors, select cars, etc. While it is possible in Java it is still a
>> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
>> .NET might be right for Raceway.
>>
>>
>>
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>
> James Scholes
> http://www.jamesscholes.com
>
>
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