Good call. I'd be willing to wait but not everyone is. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, March 12, 2008 2:28 PM Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.
> Hello gamers, > As many of you probably know for the past month USA Games has been doing > some research into rewriting Mysteries Of The Aztecs and USA Raceway in > Java rather than using Microsoft's C# .NET language. While our results > were very positive initially, the conversion would have some benefits, > there are also many technical issues we haven't solved yet. As a result > i have personally decided that USA Games is going to temporarily drop > plans to convert our games to Java, and will begin immediately to > complete Mysteries Of the Aztecs and USA Raceway as planned using the > .NET Framework, DirectX, etc. > One reason for our decision is that in December we souled nearly 150 new > copies of Mysteries Of The Aztecs for customers expecting a nearly > completed product. If we were to put the time into converting the game > to Java it would take several weeks, months, or possibly an entire year > to get the entire game converted to Java. i honestly do not think those > of you should be forced to wait that long on a game you paid for so I > will attempt to complete the game using the language, tools, and sdks I > started out with. > Another reason is while I like Java for game programming during the > course of my research many Java packages don't exactly have the same > functionality as DirectX. For example, the javax.sound.sampled package > is ok for processing game sounds in a Troopenum type game it doesn't > have the realistic 3d audio I wanted for Raceway and my Genesis 3D > engine. The java.media.j3d seams to fit the 3d audio requirements, but > is quite complicated to get working in my game projects. As a result I > am left frustrated, upset, and irritated with trying to get my game > projects converted to Java. > Finally, as a game developer I have worked with C# .NET since 2004 and > have become quite familiar with the language, SDKs, etc that are used in > our games. I have thousands of lines of ready to use code that will > certainly help us finish the games much faster. While I am personally no > longer a fan of the .NET platform I do think that it is the best and > most practical solution for our games that are running behind schedule. > As for Mysteries Of the Aztecs we are going to take some time, upgrade > the Montezuma's Return engine, and modify it with the new changes and > ideas for the new title. It will probably take two or three months to > make the necessary revisions, but will be much much faster than writing > the entire engine from scratch. > As for USA Raceway I've simply decided that the racing engine needs to > be a little open ended with the ability to create your own drivers, > sponsors, select cars, etc. While it is possible in Java it is still a > major pain. In C# with Sapi the task isn't all that bad. So I feel C# > .NET might be right for Raceway. > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
