Good call. I'd be willing to wait but not everyone is.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 12, 2008 2:28 PM
Subject: [Audyssey] Raceway and Mysteries Of The Aztecs announcements.


> Hello gamers,
> As many of you probably know for the past month USA Games has been doing
> some research into rewriting Mysteries Of The Aztecs and USA Raceway in
> Java rather than using Microsoft's C# .NET language. While our results
> were very positive initially, the conversion would have some benefits,
> there are also many technical issues we haven't solved yet. As a result
> i have personally decided that USA Games is going to temporarily drop
> plans to convert our games to Java, and will begin immediately to
> complete Mysteries Of the Aztecs and USA Raceway as planned using the
> .NET Framework, DirectX, etc.
> One reason for our decision is that in December we souled nearly 150 new
> copies of Mysteries Of The Aztecs for customers expecting a nearly
> completed product. If we were to put the time into converting the game
> to Java it would take several weeks, months, or possibly an entire year
> to get the entire game converted to Java. i honestly do not think those
> of you should be forced to wait that long on a game you paid for so I
> will attempt to complete the game using the language, tools, and sdks I
> started out with.
> Another reason is while I like Java for game programming during the
> course of my research many Java packages don't exactly have the same
> functionality as DirectX. For example, the javax.sound.sampled package
> is ok for processing game sounds in a Troopenum type game it doesn't
> have the realistic 3d audio I wanted for Raceway and my Genesis 3D
> engine. The java.media.j3d seams to fit the 3d audio requirements, but
> is quite complicated to get working in my game projects. As a result I
> am left frustrated, upset, and irritated with trying to get my game
> projects converted to Java.
> Finally, as a game developer I have worked with C# .NET since 2004 and
> have become quite familiar with the language, SDKs, etc that are used in
> our games. I have thousands of lines of ready to use code that will
> certainly help us finish the games much faster. While I am personally no
> longer a fan of the .NET platform I do think that it is the best and
> most practical solution for our games that are running behind schedule.
> As for Mysteries Of the Aztecs we are going to take some time, upgrade
> the Montezuma's Return engine, and modify it with the new changes and
> ideas for the new title. It will probably take two or three months to
> make the necessary revisions, but will be much much faster than writing
> the entire engine from scratch.
> As for USA Raceway I've simply decided that the racing engine needs to
> be a little open ended with the ability to create your own drivers,
> sponsors, select cars, etc. While it is possible in Java it is still a
> major pain. In C# with Sapi the task isn't all that bad. So I feel C#
> .NET might be right for Raceway.
>
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to