Hello gamers,
As many of you probably know for the past month USA Games has been doing 
some research into rewriting Mysteries Of The Aztecs and USA Raceway in 
Java rather than using Microsoft's C# .NET language. While our results 
were very positive initially, the conversion would have some benefits, 
there are also many technical issues we haven't solved yet. As a result 
i have personally decided that USA Games is going to temporarily drop 
plans to convert our games to Java, and will begin immediately to 
complete Mysteries Of the Aztecs and USA Raceway as planned using the 
.NET Framework, DirectX, etc.
One reason for our decision is that in December we souled nearly 150 new 
copies of Mysteries Of The Aztecs for customers expecting a nearly 
completed product. If we were to put the time into converting the game 
to Java it would take several weeks, months, or possibly an entire year 
to get the entire game converted to Java. i honestly do not think those 
of you should be forced to wait that long on a game you paid for so I 
will attempt to complete the game using the language, tools, and sdks I 
started out with.
Another reason is while I like Java for game programming during the 
course of my research many Java packages don't exactly have the same 
functionality as DirectX. For example, the javax.sound.sampled package 
is ok for processing game sounds in a Troopenum type game it doesn't 
have the realistic 3d audio I wanted for Raceway and my Genesis 3D 
engine. The java.media.j3d seams to fit the 3d audio requirements, but 
is quite complicated to get working in my game projects. As a result I 
am left frustrated, upset, and irritated with trying to get my game 
projects converted to Java.
Finally, as a game developer I have worked with C# .NET since 2004 and 
have become quite familiar with the language, SDKs, etc that are used in 
our games. I have thousands of lines of ready to use code that will 
certainly help us finish the games much faster. While I am personally no 
longer a fan of the .NET platform I do think that it is the best and 
most practical solution for our games that are running behind schedule.
As for Mysteries Of the Aztecs we are going to take some time, upgrade 
the Montezuma's Return engine, and modify it with the new changes and 
ideas for the new title. It will probably take two or three months to 
make the necessary revisions, but will be much much faster than writing 
the entire engine from scratch.
As for USA Raceway I've simply decided that the racing engine needs to 
be a little open ended with the ability to create your own drivers, 
sponsors, select cars, etc. While it is possible in Java it is still a 
major pain. In C# with Sapi the task isn't all that bad. So I feel C# 
.NET might be right for Raceway.



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