remember, we can'tplease everyone, in the sighted community as well this fact will hold true, as well
On 21 Mar 2008, at 20:36, Bryan Peterson wrote: > Funny thing is Thomas, while I was slightly disappointed with not > getting > another side scroller since I do agree that this genre does have so > much > unexplored potential, I'm actually more excited with what you're > planning to > do. I played Tobraider II on Play Station back when that was still > popular > and I'd love to see an accessible game in that style. I'd rather > have to > wait and get an incredible game than have you patch the Monte engine > and > throw it out as abbandonware and then be bored within a week or two. > It > seems people don't understand the most basi fact of our market. With > as few > devs as we have, the last thing we can afford is to turn them away > just > because a few of us aren't getting what we want. > Time is an illusion, lunchtime doubly so. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, March 21, 2008 12:38 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >> Hi Michael, >> I sincerely apologize for the disappointment and hard feelings you >> have >> about this decision, but you also need to see my side of things as >> well. >> First, I rescued Montezuma's Revenge from James North for a lot of >> reasons I liked the game, it was fairly along in development, and it >> looked like it could be completed fairly quickly. As it turned out I >> took on a project I have regretted every single day of my life >> since I >> took charge of it. Montezuma's Revenge has done nothing but bring >> misery >> and grief into my life. >> Right off the bat before I even received the source by mail I was >> getting hate mail from James North's enemies demanding refunds, a >> complete game the day before yesterday, and threats of law suits, >> etc. >> After I received the game's source code I quickly realized i would >> not >> be able to complete the game using his source code. It was written in >> Visual Basic 6, which I no longer owned the IDE/compiler for, and >> DirectX 8 which was already phased out of general use. The level >> editor >> that James North had created wasn't accessible which means I couldn't >> even add new levels without a total rewrite. So in the end I chose to >> rewrite everything from scratch. Not an easy or exactly fun prospect. >> Around December of 2006 the private testers and I discussed it and >> thought it would be cool if my rendition of Montezuma's Revenge was >> closer to the original. It was decided to upgrade all levels to >> make it >> so, and in the end it was this exact copying of the game that got >> me in >> hot water with the copyright holders. >> Months later as the game was winding down in development along >> comes the >> copyright holders of the Montezuma's Revenge Montezuma's Return games >> ordering us to cease and desist production of our game. I agreed to >> do >> so. I told them that the next major release would have nothing in >> common >> with their games, and the issue was closed. >> As a result of this copyright issue I decided to think about how to >> rework the game not only to avoid the copyright issues but make a new >> and exciting game out of the ashes of Montezuma's Return. I did run a >> poll to see if people would be more interested in a side-scroller or >> FPS, and the side-scroller format won. However, following the poll I >> became very depressed, disappointed, and found myself unable to >> pick up >> where I left off with the game. To explain it better I was totally >> emotionally, physically, burned out on working on the game. I spent a >> year and a half putting every moment of free time into the game, >> and was >> totally sick to death of it. >> Michael, in your email you talk about how Montezuma's Revenge was a >> game >> you always dreamed of playing. Well, as a game developer I have >> dreams >> too. I have always dreamed of a 3D FPS style treasure hunting game >> like >> Tomb Raider that I can play. I discovered through the course of >> development of Montezuma's Revenge I learned side-scrollers of that >> era >> and style no longer captures my attention. I simply grew board with >> the >> game, and grew very depressed of having to finish a game I no longer >> wanted to make. In short I was following someone else's dream not >> my own. >> Finally, you brought up the issue of trust. Yes, I can understand why >> some gamers might compare me with James North, and feel I am being >> less >> than honest with them. I am not, and try not to be dishonest with >> anyone >> regarding this decision. It is simply I no longer want to create a >> side-scroller now that I am forbidden from completing Montezuma's >> Revenge or Montezuma's Return. I just am not up to rewriting a new >> side-scroller from scratch. >> The way I feel about it right now is if gamers really really must >> absolutely have a side-scroller I might as well patch the Montezuma's >> Return game engine with some patches, create a couple of new levels, >> give it some lame generic name, and put it out there as abandon ware. >> Even if I complete the side-scroller game I have no desire to >> upgrade or >> finish it beyond what is necessary to fulfill my orders. I just >> want to >> be free of this James North and his games business. >> >> Sincerely, >> Thomas Ward >> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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