remember, we can'tplease everyone, in the sighted community as well  
this fact will hold true, as well

On 21 Mar 2008, at 20:36, Bryan Peterson wrote:

> Funny thing is Thomas, while I was slightly disappointed with not  
> getting
> another side scroller since I do agree that this genre does have so  
> much
> unexplored potential, I'm actually more excited with what you're  
> planning to
> do. I played Tobraider II on Play Station back when that was still  
> popular
> and I'd love to see an accessible game in that style. I'd rather  
> have to
> wait and get an incredible game than have you patch the Monte engine  
> and
> throw it out as abbandonware and then be bored within a week or two.  
> It
> seems people don't understand the most basi fact of our market. With  
> as few
> devs as we have, the last thing we can afford is to turn them away  
> just
> because a few of us aren't getting what we want.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 21, 2008 12:38 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hi Michael,
>> I sincerely apologize for the disappointment and hard feelings you  
>> have
>> about this decision, but you also need to see my side of things as  
>> well.
>> First, I rescued Montezuma's Revenge from James North for a lot of
>> reasons I liked the game, it was fairly along in development, and it
>> looked like it could be completed fairly quickly. As it turned out I
>> took on a project I have regretted every single day of my life  
>> since I
>> took charge of it. Montezuma's Revenge has done nothing but bring  
>> misery
>> and grief into my life.
>> Right off the bat before I even received the source by mail I was
>> getting hate mail from James North's enemies demanding refunds, a
>> complete game the day before yesterday, and threats of law suits,  
>> etc.
>> After I received the game's source code I quickly realized i would  
>> not
>> be able to complete the game using his source code. It was written in
>> Visual Basic 6, which I no longer owned the IDE/compiler for, and
>> DirectX 8 which was already phased out of general use. The level  
>> editor
>> that James North had created wasn't accessible which means I couldn't
>> even add new levels without a total rewrite. So in the end I chose to
>> rewrite everything from scratch. Not an easy or exactly fun prospect.
>> Around December of 2006 the private testers and I discussed it and
>> thought it would be cool if my rendition of Montezuma's Revenge was
>> closer to the original. It was decided to upgrade all levels to  
>> make it
>> so, and in the end it was this exact copying of the game that got  
>> me in
>> hot water with the copyright holders.
>> Months later as the game was winding down in development along  
>> comes the
>> copyright holders of the Montezuma's Revenge Montezuma's Return games
>> ordering us to cease and desist production of our game. I agreed to  
>> do
>> so. I told them that the next major release would have nothing in  
>> common
>> with their games, and the issue was closed.
>> As a result of this copyright issue I decided to think about how to
>> rework the game not only to avoid the copyright issues but make a new
>> and exciting game out of the ashes of Montezuma's Return. I did run a
>> poll to see if people would be more interested in a side-scroller or
>> FPS, and the side-scroller format won. However, following the poll I
>> became very depressed, disappointed, and found myself unable to  
>> pick up
>> where I left off with the game. To explain it better I was totally
>> emotionally, physically, burned out on working on the game. I spent a
>> year and a half putting every moment of free time into the game,  
>> and was
>> totally sick to death of it.
>> Michael, in your email you talk about how Montezuma's Revenge was a  
>> game
>> you always dreamed of playing. Well, as a game developer I have  
>> dreams
>> too. I have always dreamed of a 3D FPS style treasure hunting game  
>> like
>> Tomb Raider that I can play. I discovered through the course of
>> development of Montezuma's Revenge I learned side-scrollers of that  
>> era
>> and style no longer captures my attention. I simply grew board with  
>> the
>> game, and grew very depressed of having to finish a game I no longer
>> wanted to make. In short I was following someone else's dream not  
>> my own.
>> Finally, you brought up the issue of trust. Yes, I can understand why
>> some gamers might compare me with James North, and feel I am being  
>> less
>> than honest with them. I am not, and try not to be dishonest with  
>> anyone
>> regarding this decision. It is simply I no longer want to create a
>> side-scroller now that I am  forbidden from completing Montezuma's
>> Revenge or Montezuma's Return. I just am not up to rewriting a new
>> side-scroller from scratch.
>> The way I  feel about it right now is if gamers really really must
>> absolutely have a side-scroller I might as well patch the Montezuma's
>> Return game engine with some patches, create a couple of new levels,
>> give it some lame generic name, and put it out there as abandon ware.
>> Even if I complete the side-scroller game I have no desire to  
>> upgrade or
>> finish it beyond what is necessary to fulfill my orders. I just  
>> want to
>> be free of this James North and his games business.
>>
>> Sincerely,
>> Thomas Ward
>>
>>
>>
>> ---
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>
>
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