Well it looks like you'll get your wish. The rest of us just won't get ours.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 21, 2008 5:37 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> I'm excited about this new venture, too.  However, I will pay for it once 
> it
> is ready.  I'm still waiting for the other one, or something along that
> line.
>
> ---
> Laughter is the best medicine.  Look around you and find a dose.
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 21, 2008 1:36 PM
> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Funny thing is Thomas, while I was slightly disappointed with not getting
>> another side scroller since I do agree that this genre does have so much
>> unexplored potential, I'm actually more excited with what you're planning
>> to
>> do. I played Tobraider II on Play Station back when that was still 
>> popular
>> and I'd love to see an accessible game in that style. I'd rather have to
>> wait and get an incredible game than have you patch the Monte engine and
>> throw it out as abbandonware and then be bored within a week or two. It
>> seems people don't understand the most basi fact of our market. With as
>> few
>> devs as we have, the last thing we can afford is to turn them away just
>> because a few of us aren't getting what we want.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, March 21, 2008 12:38 PM
>> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>>
>>
>>> Hi Michael,
>>> I sincerely apologize for the disappointment and hard feelings you have
>>> about this decision, but you also need to see my side of things as well.
>>> First, I rescued Montezuma's Revenge from James North for a lot of
>>> reasons I liked the game, it was fairly along in development, and it
>>> looked like it could be completed fairly quickly. As it turned out I
>>> took on a project I have regretted every single day of my life since I
>>> took charge of it. Montezuma's Revenge has done nothing but bring misery
>>> and grief into my life.
>>> Right off the bat before I even received the source by mail I was
>>> getting hate mail from James North's enemies demanding refunds, a
>>> complete game the day before yesterday, and threats of law suits, etc.
>>> After I received the game's source code I quickly realized i would not
>>> be able to complete the game using his source code. It was written in
>>> Visual Basic 6, which I no longer owned the IDE/compiler for, and
>>> DirectX 8 which was already phased out of general use. The level editor
>>> that James North had created wasn't accessible which means I couldn't
>>> even add new levels without a total rewrite. So in the end I chose to
>>> rewrite everything from scratch. Not an easy or exactly fun prospect.
>>> Around December of 2006 the private testers and I discussed it and
>>> thought it would be cool if my rendition of Montezuma's Revenge was
>>> closer to the original. It was decided to upgrade all levels to make it
>>> so, and in the end it was this exact copying of the game that got me in
>>> hot water with the copyright holders.
>>> Months later as the game was winding down in development along comes the
>>> copyright holders of the Montezuma's Revenge Montezuma's Return games
>>> ordering us to cease and desist production of our game. I agreed to do
>>> so. I told them that the next major release would have nothing in common
>>> with their games, and the issue was closed.
>>> As a result of this copyright issue I decided to think about how to
>>> rework the game not only to avoid the copyright issues but make a new
>>> and exciting game out of the ashes of Montezuma's Return. I did run a
>>> poll to see if people would be more interested in a side-scroller or
>>> FPS, and the side-scroller format won. However, following the poll I
>>> became very depressed, disappointed, and found myself unable to pick up
>>> where I left off with the game. To explain it better I was totally
>>> emotionally, physically, burned out on working on the game. I spent a
>>> year and a half putting every moment of free time into the game, and was
>>> totally sick to death of it.
>>> Michael, in your email you talk about how Montezuma's Revenge was a game
>>> you always dreamed of playing. Well, as a game developer I have dreams
>>> too. I have always dreamed of a 3D FPS style treasure hunting game like
>>> Tomb Raider that I can play. I discovered through the course of
>>> development of Montezuma's Revenge I learned side-scrollers of that era
>>> and style no longer captures my attention. I simply grew board with the
>>> game, and grew very depressed of having to finish a game I no longer
>>> wanted to make. In short I was following someone else's dream not my 
>>> own.
>>> Finally, you brought up the issue of trust. Yes, I can understand why
>>> some gamers might compare me with James North, and feel I am being less
>>> than honest with them. I am not, and try not to be dishonest with anyone
>>> regarding this decision. It is simply I no longer want to create a
>>> side-scroller now that I am  forbidden from completing Montezuma's
>>> Revenge or Montezuma's Return. I just am not up to rewriting a new
>>> side-scroller from scratch.
>>> The way I  feel about it right now is if gamers really really must
>>> absolutely have a side-scroller I might as well patch the Montezuma's
>>> Return game engine with some patches, create a couple of new levels,
>>> give it some lame generic name, and put it out there as abandon ware.
>>> Even if I complete the side-scroller game I have no desire to upgrade or
>>> finish it beyond what is necessary to fulfill my orders. I just want to
>>> be free of this James North and his games business.
>>>
>>> Sincerely,
>>> Thomas Ward
>>>
>>>
>>>
>>> ---
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>>
>>
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