Well it looks like you'll get your wish. The rest of us just won't get ours. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, March 21, 2008 5:37 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
> I'm excited about this new venture, too. However, I will pay for it once > it > is ready. I'm still waiting for the other one, or something along that > line. > > --- > Laughter is the best medicine. Look around you and find a dose. > ----- Original Message ----- > From: "Bryan Peterson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, March 21, 2008 1:36 PM > Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. > > >> Funny thing is Thomas, while I was slightly disappointed with not getting >> another side scroller since I do agree that this genre does have so much >> unexplored potential, I'm actually more excited with what you're planning >> to >> do. I played Tobraider II on Play Station back when that was still >> popular >> and I'd love to see an accessible game in that style. I'd rather have to >> wait and get an incredible game than have you patch the Monte engine and >> throw it out as abbandonware and then be bored within a week or two. It >> seems people don't understand the most basi fact of our market. With as >> few >> devs as we have, the last thing we can afford is to turn them away just >> because a few of us aren't getting what we want. >> Time is an illusion, lunchtime doubly so. >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, March 21, 2008 12:38 PM >> Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. >> >> >>> Hi Michael, >>> I sincerely apologize for the disappointment and hard feelings you have >>> about this decision, but you also need to see my side of things as well. >>> First, I rescued Montezuma's Revenge from James North for a lot of >>> reasons I liked the game, it was fairly along in development, and it >>> looked like it could be completed fairly quickly. As it turned out I >>> took on a project I have regretted every single day of my life since I >>> took charge of it. Montezuma's Revenge has done nothing but bring misery >>> and grief into my life. >>> Right off the bat before I even received the source by mail I was >>> getting hate mail from James North's enemies demanding refunds, a >>> complete game the day before yesterday, and threats of law suits, etc. >>> After I received the game's source code I quickly realized i would not >>> be able to complete the game using his source code. It was written in >>> Visual Basic 6, which I no longer owned the IDE/compiler for, and >>> DirectX 8 which was already phased out of general use. The level editor >>> that James North had created wasn't accessible which means I couldn't >>> even add new levels without a total rewrite. So in the end I chose to >>> rewrite everything from scratch. Not an easy or exactly fun prospect. >>> Around December of 2006 the private testers and I discussed it and >>> thought it would be cool if my rendition of Montezuma's Revenge was >>> closer to the original. It was decided to upgrade all levels to make it >>> so, and in the end it was this exact copying of the game that got me in >>> hot water with the copyright holders. >>> Months later as the game was winding down in development along comes the >>> copyright holders of the Montezuma's Revenge Montezuma's Return games >>> ordering us to cease and desist production of our game. I agreed to do >>> so. I told them that the next major release would have nothing in common >>> with their games, and the issue was closed. >>> As a result of this copyright issue I decided to think about how to >>> rework the game not only to avoid the copyright issues but make a new >>> and exciting game out of the ashes of Montezuma's Return. I did run a >>> poll to see if people would be more interested in a side-scroller or >>> FPS, and the side-scroller format won. However, following the poll I >>> became very depressed, disappointed, and found myself unable to pick up >>> where I left off with the game. To explain it better I was totally >>> emotionally, physically, burned out on working on the game. I spent a >>> year and a half putting every moment of free time into the game, and was >>> totally sick to death of it. >>> Michael, in your email you talk about how Montezuma's Revenge was a game >>> you always dreamed of playing. Well, as a game developer I have dreams >>> too. I have always dreamed of a 3D FPS style treasure hunting game like >>> Tomb Raider that I can play. I discovered through the course of >>> development of Montezuma's Revenge I learned side-scrollers of that era >>> and style no longer captures my attention. I simply grew board with the >>> game, and grew very depressed of having to finish a game I no longer >>> wanted to make. In short I was following someone else's dream not my >>> own. >>> Finally, you brought up the issue of trust. Yes, I can understand why >>> some gamers might compare me with James North, and feel I am being less >>> than honest with them. I am not, and try not to be dishonest with anyone >>> regarding this decision. It is simply I no longer want to create a >>> side-scroller now that I am forbidden from completing Montezuma's >>> Revenge or Montezuma's Return. I just am not up to rewriting a new >>> side-scroller from scratch. >>> The way I feel about it right now is if gamers really really must >>> absolutely have a side-scroller I might as well patch the Montezuma's >>> Return game engine with some patches, create a couple of new levels, >>> give it some lame generic name, and put it out there as abandon ware. >>> Even if I complete the side-scroller game I have no desire to upgrade or >>> finish it beyond what is necessary to fulfill my orders. I just want to >>> be free of this James North and his games business. >>> >>> Sincerely, >>> Thomas Ward >>> >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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