oh man. I don't think someone has done a game for the blind as complex as this. At 03:54 a.m. 22/03/2008, you wrote: >Hello everyone, >Over the passed couple of weeks I have received some inquiries about >Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I >can answer as many questions at once as well as give all of you gamers >an awesome sneak peak into MOTA Beta 2. There is a lot changing under >the hood of the new MOTA game engine, and there is a lot of new features >coming your way. In addition Mysteries Of the Aztecs is getting an >expensive sound upgrade which will make the audio environment sound so >much more realistic. >First, let us explore the new game story. It is no secret that the Tomb >Hunter series is USA Games new line of games similar to the Tomb Raider >games produced by Core Design and Edos Interactive. While USA Games is >forbidden by copyright law to use the official Tomb Raider trade marks >and its leading character, Lara Croft, we hope our Tomb Hunter games >will capture the Tomb Raider spirit in all other respects. Our leading >character, Angela Summers, is an archaeologist with a variety of Lara >Croft style moves such as back flips, jumps, forward and reverse rolls, >safety drops, and other skills. In addition Angela is well versed in a >variety of fire arms including her trusty 9 Millimeter Browning, 357 >Magnum, Shotgun, and the M-16 assault rifle. >Our game begins high above the Amazon rain forest as Angela Summers >parachutes into the jungle where Dr. Pierre Romo's expedition went >missing one year ago. Armed with her trusty 9 Millimeter Browning, two >med kits, her laser sight, and an emergency radio she sets off on foot >to find the Aztec Temple of death. In the first level Angela must work >her way through the jungle on foot picking up gold coins, diamonds, >reloads for her Browning, and fend off giant spiders and snakes. >Inside the temple proper Angela must avoid several traps including lava >pits, spikes, swinging blade traps, pits of fire, and rolling boulder >traps. She must also face undead Aztec skeleton warriors armed with bows >and spears. Unlike the snakes and spiders the skeleton warriors are much >harder to kill with Angela's trusty 9 Millimeter Browning. She must pick >up more powerful weapons including a bow and arrow, a 357 Magnum, >Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed >expedition. If she makes it to the end she will face the Aztec King and >Queen of death in combat. >As stated above one of the major changes in Mysteries of the Aztecs Beta >2 is an all new sound upgrade. I have worked very hard to create or >purchase only the highest quality sound effects for Mysteries of the >Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and >Shotgun are pretty true to the actual sound of a Magnum and 12 gage >shotgun being fired. I have added in some echo and other special effects >to sound as though they are being fired inside a large empty structure >such as a tomb or temple. Interesting enough in comparing my shotgun >sound to the ones used in the majority of the Tomb Raider games my >shotgun sounds are far more realistic and accurate. As someone who >thrives on high quality authenticity in my sound effects I think Tomb >Hunter is going to be as good as any TR game as far as the Audio >environment goes. >Taking a look at the new engine there is a lot of changes in game play. >I have decided in order to really do Mysteries Of the Aztecs justice I >have incorporated the new Genesis 3D technology into the game. >Many of these upgrades involves Angela herself. I have been working on >adding all sorts of realistic full 3D movement for Angela. When the >engine is done Angela will be able to jump, do flips, rolls, turn in >place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know >many of you were hoping for a side-scroller I really honestly think you >will be impressed with the new direction the game has taken. >The new and improved 3D Aztec temple will include secret passages, >hidden treasure rooms, and a host of new dangers and puzzles to solve. >For example, imagine having to climb a rope to a ledge at the top of a >room to find a gold key that unlocks the door below. You might have to >locate and pull a certain lever which allows a specific Aztec statue to >be moved or pushed aside revealing a hidden treasure room behind it. It >is these sorts of puzzle elements that draws many sighted gamers to the >Indiana Jones and Tomb Raider games. >Another aspect is random placement of some treasure and weapons. One of >the major complaints I got about Montezuma's Return was nothing was >randomized. I have heard your complaints and Beta 2 will have several >items appear randomly in rooms. Some items such as gold coins in a >hidden room will be static while some gems and weapons will be scattered >around the temple randomly. >In short I am working hard to make Mysteries Of the Aztecs the best game >it can be under the current situation. I feel bad I was not able to >complete Montezuma's Return do to copyright issues, but in the end I >think what you will get in return is going to be a much more fun, >exciting, and better game altogether. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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