oh man.
I don't think someone has done a game for the blind as complex as this.
At 03:54 a.m. 22/03/2008, you wrote:
>Hello everyone,
>Over the passed couple of weeks I have received some inquiries about 
>Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I 
>can answer as many questions at once as well as give all of you gamers 
>an awesome sneak peak into MOTA Beta 2. There is a lot changing under 
>the hood of the new MOTA game engine, and there is a lot of new features 
>coming your way. In addition Mysteries Of the Aztecs is getting an 
>expensive sound upgrade which will make the audio environment sound so 
>much more realistic.
>First, let us explore the new game story. It is no secret that the Tomb 
>Hunter series is USA Games new line of games similar to the Tomb Raider 
>games produced by Core Design and Edos Interactive. While USA Games is 
>forbidden by copyright law to use the official Tomb Raider trade marks 
>and its leading character, Lara Croft, we hope our Tomb Hunter games 
>will capture the Tomb Raider spirit in all other respects. Our leading 
>character, Angela Summers, is an archaeologist with a variety of Lara 
>Croft style moves such as back flips, jumps, forward and reverse rolls, 
>safety drops, and other skills. In addition Angela is well versed in a 
>variety of fire arms including her trusty 9 Millimeter Browning, 357 
>Magnum, Shotgun, and the M-16 assault rifle.
>Our game begins high above the Amazon rain forest as Angela Summers 
>parachutes into the jungle where Dr. Pierre Romo's expedition went 
>missing one year ago. Armed with her trusty 9 Millimeter Browning, two 
>med kits, her laser sight, and an emergency radio she sets off on foot 
>to find the Aztec Temple of death. In the first level Angela must work 
>her way through the jungle on foot picking up gold coins, diamonds, 
>reloads for her Browning, and fend off giant spiders and snakes.
>Inside the temple proper Angela must avoid several traps including lava 
>pits, spikes, swinging blade traps, pits of fire, and rolling boulder 
>traps. She must also face undead Aztec skeleton warriors armed with bows 
>and spears. Unlike the snakes and spiders the skeleton warriors are much 
>harder to kill with Angela's trusty 9 Millimeter Browning. She must pick 
>up more powerful weapons including a bow and arrow, a 357 Magnum, 
>Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed 
>expedition. If she makes it to the end she will face the Aztec King and 
>Queen of death in combat.
>As stated above one of the major changes in Mysteries of the Aztecs Beta 
>2 is an all new sound upgrade. I have worked very hard to  create or 
>purchase only the highest quality sound effects for Mysteries of the 
>Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and 
>Shotgun are pretty true to the actual sound of a Magnum and 12 gage 
>shotgun being fired. I have added in some echo and other special effects 
>to sound as though they are being fired inside a large empty structure 
>such as a tomb or temple. Interesting enough in comparing my shotgun 
>sound to the ones used in the majority of the Tomb Raider games my 
>shotgun sounds are far more realistic and accurate. As someone who 
>thrives on high quality authenticity in my sound effects I think Tomb 
>Hunter is going to be as good as any TR game as far as the Audio 
>environment goes.
>Taking a look at the new engine there is a lot of changes in game play. 
>I have decided in order to really do Mysteries Of the Aztecs justice I 
>have incorporated the new Genesis 3D technology into the game.
>Many of these upgrades involves Angela herself. I have been working on 
>adding all sorts of realistic full 3D movement for Angela. When the 
>engine is done Angela will be able to jump, do flips, rolls, turn in 
>place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know 
>many of you were hoping for a side-scroller I really honestly think you 
>will be impressed with the new direction the game has taken.
>The new and improved 3D Aztec temple will include secret passages, 
>hidden treasure rooms, and a host of new dangers and puzzles to solve. 
>For example, imagine having to climb a rope to a ledge at the top of a 
>room to find a gold key that unlocks the door below. You might have to 
>locate and pull a certain lever which allows a specific Aztec statue to 
>be moved or pushed aside revealing a hidden treasure room behind it. It 
>is these sorts of puzzle elements that draws many sighted gamers to the 
>Indiana Jones and Tomb Raider games.
>Another aspect is random placement of some treasure and weapons. One of 
>the major complaints I got about Montezuma's Return was nothing was 
>randomized. I have heard your complaints and Beta 2 will have several 
>items appear randomly in rooms. Some items such as gold coins in a 
>hidden room will be static while some gems and weapons will be scattered 
>around the temple randomly.
>In short I am working hard to make Mysteries Of the Aztecs the best game 
>it can be under the current situation. I feel bad I was not able to 
>complete Montezuma's Return do to copyright issues, but in the end I 
>think what you will get in return is going to be a much more fun, 
>exciting, and better game altogether.
>
>
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