I aggree with this, good point.
I'll play anything tom has produced.
Put it this way, if he made something truely terible then I would let him know 
what needed doing and tell him what was not right and put in a request to see 
what could be done about it.
And it maybe me that was interpriting whatever it was wrongly.
At 11:52 a.m. 22/03/2008, you wrote:
>Tom, I can tell your frustration and it must be hard on you hearing this BS. 
>But take it easy on yourself. Don't worry about what people say just follow 
>your dream not others dreams. After all your the owner of your own dreams.
>Jose Lomeli
>Email:
>[EMAIL PROTECTED]
>System:
>Microsoft Windows XP
>Home Edition
>Version 2002
>Service Pack 2
>Manufactured and supported by: Dell Latitude D630
>Intel(R) Core(TM)2 Duo CPU
> T7100  @ 1.80GHz
>1.79 GHz, 0.99 GB of RAM
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Friday, March 21, 2008 11:38 AM
>Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
>
>
>> Hi Michael,
>> I sincerely apologize for the disappointment and hard feelings you have
>> about this decision, but you also need to see my side of things as well.
>> First, I rescued Montezuma's Revenge from James North for a lot of
>> reasons I liked the game, it was fairly along in development, and it
>> looked like it could be completed fairly quickly. As it turned out I
>> took on a project I have regretted every single day of my life since I
>> took charge of it. Montezuma's Revenge has done nothing but bring misery
>> and grief into my life.
>> Right off the bat before I even received the source by mail I was
>> getting hate mail from James North's enemies demanding refunds, a
>> complete game the day before yesterday, and threats of law suits, etc.
>> After I received the game's source code I quickly realized i would not
>> be able to complete the game using his source code. It was written in
>> Visual Basic 6, which I no longer owned the IDE/compiler for, and
>> DirectX 8 which was already phased out of general use. The level editor
>> that James North had created wasn't accessible which means I couldn't
>> even add new levels without a total rewrite. So in the end I chose to
>> rewrite everything from scratch. Not an easy or exactly fun prospect.
>> Around December of 2006 the private testers and I discussed it and
>> thought it would be cool if my rendition of Montezuma's Revenge was
>> closer to the original. It was decided to upgrade all levels to make it
>> so, and in the end it was this exact copying of the game that got me in
>> hot water with the copyright holders.
>> Months later as the game was winding down in development along comes the
>> copyright holders of the Montezuma's Revenge Montezuma's Return games
>> ordering us to cease and desist production of our game. I agreed to do
>> so. I told them that the next major release would have nothing in common
>> with their games, and the issue was closed.
>> As a result of this copyright issue I decided to think about how to
>> rework the game not only to avoid the copyright issues but make a new
>> and exciting game out of the ashes of Montezuma's Return. I did run a
>> poll to see if people would be more interested in a side-scroller or
>> FPS, and the side-scroller format won. However, following the poll I
>> became very depressed, disappointed, and found myself unable to pick up
>> where I left off with the game. To explain it better I was totally
>> emotionally, physically, burned out on working on the game. I spent a
>> year and a half putting every moment of free time into the game, and was
>> totally sick to death of it.
>> Michael, in your email you talk about how Montezuma's Revenge was a game
>> you always dreamed of playing. Well, as a game developer I have dreams
>> too. I have always dreamed of a 3D FPS style treasure hunting game like
>> Tomb Raider that I can play. I discovered through the course of
>> development of Montezuma's Revenge I learned side-scrollers of that era
>> and style no longer captures my attention. I simply grew board with the
>> game, and grew very depressed of having to finish a game I no longer
>> wanted to make. In short I was following someone else's dream not my own.
>> Finally, you brought up the issue of trust. Yes, I can understand why
>> some gamers might compare me with James North, and feel I am being less
>> than honest with them. I am not, and try not to be dishonest with anyone
>> regarding this decision. It is simply I no longer want to create a
>> side-scroller now that I am  forbidden from completing Montezuma's
>> Revenge or Montezuma's Return. I just am not up to rewriting a new
>> side-scroller from scratch.
>> The way I  feel about it right now is if gamers really really must
>> absolutely have a side-scroller I might as well patch the Montezuma's
>> Return game engine with some patches, create a couple of new levels,
>> give it some lame generic name, and put it out there as abandon ware.
>> Even if I complete the side-scroller game I have no desire to upgrade or
>> finish it beyond what is necessary to fulfill my orders. I just want to
>> be free of this James North and his games business.
>>
>> Sincerely,
>> Thomas Ward
>>
>>
>>
>> ---
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>
>
>
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