Honestly, from the sounds of it though it would have taken even longer to 
update the existing side scroller with those features than it would have to 
write the 3-D game. How hard would it have been to let THomas do what he 
wants this once and then, later on down the road release a full side 
scroller.? If you ask me we were darn lucky he didn't just scrap the project 
entirely. At least he was still willing to give us a game.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Karl" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 21, 2008 2:46 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> Hi,
> I really don't think it's that we don't want you to be creative. I
> think what is being expressed is that we don't have many side
> scrollers. We only have Super Liam as the only truely full-featured
> side scroller. True, there are side scroller elements in other games,
> but SL is the only full one. Also, there are the points we have
> discussed about how we paid for a game that was supposed to be a side 
> scroller.
> I really don't see how the side scroller concept is crimping your
> creativity. It is possible to randomize things, make the grip timer,
> etc. I do see, as a beginning programmer how hard it could be to update
> the old code to make these things possible, though. I really liked
> where the original game was going, and would be quite pleased to see a
> quality side scroller come out.
> On the other hand, I can definitely see where you are coming from. If
> you have no interest in creating the game, that will be rather obvious
> when the game comes out. I personally am slightly disappointed that
> there probably won't be a side scroller, but at the same time I am very
> much looking forward to the new game you are working on. I didn't
> realize how much frustration you were going through when I wrote my
> earlier post. I like both ideas, but Thomas, do what you feel is right.
> I am willing to accept the change and go from there.
> Finally, to those who paid for the game and won't accept that we are
> getting a 3-d game, think about this. We are going to be getting a lot
> more for our money, whether you like a 3-d game as much as a side
> scroller or not, this game will very likely be much more complex, with
> a lot more content than a side scroller.
> Karl
> Original message:
>> Hi Michael,
>> Assuming I were to change my mind and make a side-scroller as you desire
>> me to do you already know I can not and will not create aMontezuma's
>> Revenge clone as per my agreement with the copyright holders. As a
>> result the new side-scroller game would have to have some pretty
>> extensive changes in the game engine. Not only would the engine need
>> some major updates but all6 levels the game engine has would need to be
>> rewritten from scratch. The Genesis 3D technology I am working on is a
>> much more advanced engine and there are features in it that I personally
>> would make the game  feel more realistic. For example, in the Genesis 3D
>> engine there is a grip timer. When climbing an object like a rope you
>> have so many seconds to climb the rope and then you begin losing
>> strength points. After your strength goes to 0 you fall to your death.
>> While I could in theory put all of these kinds of features into the old
>> side-scroller engine it might be more benificial to base a game on the
>> new libraries and forget about the old engine. This is more from a
>> technical common class structure for games rather than if I can or can
>> not upgrade the old engine.
>> I honestly had not expected this much of an out rage over this
>> conversion to 3D, but the 3D version was just started this week. It is
>> not too late to go back to the side-scroller, but it appears I am not
>> going to be allowed to be creative or use my freedom of developer
>> expression in this matter. If blind gamers are going to be so demanding
>> on what kind of games I will or will not produce for them perhaps I
>> shouldn't be in this business.
>
>> Thanks.
>
>
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