Honestly, from the sounds of it though it would have taken even longer to update the existing side scroller with those features than it would have to write the 3-D game. How hard would it have been to let THomas do what he wants this once and then, later on down the road release a full side scroller.? If you ask me we were darn lucky he didn't just scrap the project entirely. At least he was still willing to give us a game. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Karl" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, March 21, 2008 2:46 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
> Hi, > I really don't think it's that we don't want you to be creative. I > think what is being expressed is that we don't have many side > scrollers. We only have Super Liam as the only truely full-featured > side scroller. True, there are side scroller elements in other games, > but SL is the only full one. Also, there are the points we have > discussed about how we paid for a game that was supposed to be a side > scroller. > I really don't see how the side scroller concept is crimping your > creativity. It is possible to randomize things, make the grip timer, > etc. I do see, as a beginning programmer how hard it could be to update > the old code to make these things possible, though. I really liked > where the original game was going, and would be quite pleased to see a > quality side scroller come out. > On the other hand, I can definitely see where you are coming from. If > you have no interest in creating the game, that will be rather obvious > when the game comes out. I personally am slightly disappointed that > there probably won't be a side scroller, but at the same time I am very > much looking forward to the new game you are working on. I didn't > realize how much frustration you were going through when I wrote my > earlier post. I like both ideas, but Thomas, do what you feel is right. > I am willing to accept the change and go from there. > Finally, to those who paid for the game and won't accept that we are > getting a 3-d game, think about this. We are going to be getting a lot > more for our money, whether you like a 3-d game as much as a side > scroller or not, this game will very likely be much more complex, with > a lot more content than a side scroller. > Karl > Original message: >> Hi Michael, >> Assuming I were to change my mind and make a side-scroller as you desire >> me to do you already know I can not and will not create aMontezuma's >> Revenge clone as per my agreement with the copyright holders. As a >> result the new side-scroller game would have to have some pretty >> extensive changes in the game engine. Not only would the engine need >> some major updates but all6 levels the game engine has would need to be >> rewritten from scratch. The Genesis 3D technology I am working on is a >> much more advanced engine and there are features in it that I personally >> would make the game feel more realistic. For example, in the Genesis 3D >> engine there is a grip timer. When climbing an object like a rope you >> have so many seconds to climb the rope and then you begin losing >> strength points. After your strength goes to 0 you fall to your death. >> While I could in theory put all of these kinds of features into the old >> side-scroller engine it might be more benificial to base a game on the >> new libraries and forget about the old engine. This is more from a >> technical common class structure for games rather than if I can or can >> not upgrade the old engine. >> I honestly had not expected this much of an out rage over this >> conversion to 3D, but the 3D version was just started this week. It is >> not too late to go back to the side-scroller, but it appears I am not >> going to be allowed to be creative or use my freedom of developer >> expression in this matter. If blind gamers are going to be so demanding >> on what kind of games I will or will not produce for them perhaps I >> shouldn't be in this business. > >> Thanks. > > >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
