Hi Thomas and all.

Even though I am one of the voters for the game sticking to a
sidescroller format and I stand by that vote, I want to say here and now
for the record that I understand where you are coming from about not
being interested and fired up about finishing the game as it was any
longer and how you feared that would affect the quality of the final
product.  As you said you initially took on this project with a dream
and goal in mind of giving all of us this accessible version of a game
that we wanted and were then completely thwarted in that by the greedy
lawyers.  As someone who has done some development work on games,
although not the programming end of things, I think I have at least some
inkling of how much work and time and effort and time away from your
family this stuff takes out of you.  For it to be worth it and for you
to turn out a good product in the end, I think it has to be something
that inspires you and really makes you be creative.  If this is not the
case then I believe that those of us who are the end users and players
of the game will definitely notice a difference and it will not be for
the better.  So while yes it is unfortunate things turned out as they
did and I am as disappointed as anyone about that, I am going to make
the best of the situation and I look forward to your progress on this
project with great interest.  And I agree with the sentiments of another
poster, let's relax a bit about this ladies and gents, I am one of the
people who bought the game way back when, and yes I want it to be out
but I am not foaming at the mouth over it, trust me there are bigger
things in life to worry about or if there aren't count yourself lucky.

Best,

Tom

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Friday, March 21, 2008 7:55 AM
To: Gamers Discussion list
Subject: [Audyssey] What's Ahead For MOTA Beta 2.


Hello everyone,
Over the passed couple of weeks I have received some inquiries about 
Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I 
can answer as many questions at once as well as give all of you gamers 
an awesome sneak peak into MOTA Beta 2. There is a lot changing under 
the hood of the new MOTA game engine, and there is a lot of new features

coming your way. In addition Mysteries Of the Aztecs is getting an 
expensive sound upgrade which will make the audio environment sound so 
much more realistic.
First, let us explore the new game story. It is no secret that the Tomb 
Hunter series is USA Games new line of games similar to the Tomb Raider 
games produced by Core Design and Edos Interactive. While USA Games is 
forbidden by copyright law to use the official Tomb Raider trade marks 
and its leading character, Lara Croft, we hope our Tomb Hunter games 
will capture the Tomb Raider spirit in all other respects. Our leading 
character, Angela Summers, is an archaeologist with a variety of Lara 
Croft style moves such as back flips, jumps, forward and reverse rolls, 
safety drops, and other skills. In addition Angela is well versed in a 
variety of fire arms including her trusty 9 Millimeter Browning, 357 
Magnum, Shotgun, and the M-16 assault rifle.
Our game begins high above the Amazon rain forest as Angela Summers 
parachutes into the jungle where Dr. Pierre Romo's expedition went 
missing one year ago. Armed with her trusty 9 Millimeter Browning, two 
med kits, her laser sight, and an emergency radio she sets off on foot 
to find the Aztec Temple of death. In the first level Angela must work 
her way through the jungle on foot picking up gold coins, diamonds, 
reloads for her Browning, and fend off giant spiders and snakes. Inside
the temple proper Angela must avoid several traps including lava 
pits, spikes, swinging blade traps, pits of fire, and rolling boulder 
traps. She must also face undead Aztec skeleton warriors armed with bows

and spears. Unlike the snakes and spiders the skeleton warriors are much

harder to kill with Angela's trusty 9 Millimeter Browning. She must pick

up more powerful weapons including a bow and arrow, a 357 Magnum, 
Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed 
expedition. If she makes it to the end she will face the Aztec King and 
Queen of death in combat.
As stated above one of the major changes in Mysteries of the Aztecs Beta

2 is an all new sound upgrade. I have worked very hard to  create or 
purchase only the highest quality sound effects for Mysteries of the 
Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and 
Shotgun are pretty true to the actual sound of a Magnum and 12 gage 
shotgun being fired. I have added in some echo and other special effects

to sound as though they are being fired inside a large empty structure 
such as a tomb or temple. Interesting enough in comparing my shotgun 
sound to the ones used in the majority of the Tomb Raider games my 
shotgun sounds are far more realistic and accurate. As someone who 
thrives on high quality authenticity in my sound effects I think Tomb 
Hunter is going to be as good as any TR game as far as the Audio 
environment goes.
Taking a look at the new engine there is a lot of changes in game play. 
I have decided in order to really do Mysteries Of the Aztecs justice I 
have incorporated the new Genesis 3D technology into the game. Many of
these upgrades involves Angela herself. I have been working on 
adding all sorts of realistic full 3D movement for Angela. When the 
engine is done Angela will be able to jump, do flips, rolls, turn in 
place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know 
many of you were hoping for a side-scroller I really honestly think you 
will be impressed with the new direction the game has taken. The new and
improved 3D Aztec temple will include secret passages, 
hidden treasure rooms, and a host of new dangers and puzzles to solve. 
For example, imagine having to climb a rope to a ledge at the top of a 
room to find a gold key that unlocks the door below. You might have to 
locate and pull a certain lever which allows a specific Aztec statue to 
be moved or pushed aside revealing a hidden treasure room behind it. It 
is these sorts of puzzle elements that draws many sighted gamers to the 
Indiana Jones and Tomb Raider games.
Another aspect is random placement of some treasure and weapons. One of 
the major complaints I got about Montezuma's Return was nothing was 
randomized. I have heard your complaints and Beta 2 will have several 
items appear randomly in rooms. Some items such as gold coins in a 
hidden room will be static while some gems and weapons will be scattered

around the temple randomly.
In short I am working hard to make Mysteries Of the Aztecs the best game

it can be under the current situation. I feel bad I was not able to 
complete Montezuma's Return do to copyright issues, but in the end I 
think what you will get in return is going to be a much more fun, 
exciting, and better game altogether.


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