But if Lucas Arts forbids any and all use of their sounds and things by 
anyone other than them, even open source would be a risky endeavour.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, March 26, 2008 3:38 PM
Subject: Re: [Audyssey] is this cutting your own throat?


> probably not, opensource things are free I think.
> At 09:23 a.m. 27/03/2008, you wrote:
>>Hi Thomas,
>>
>>Would an open source version of star wars be violating the copyrights as
>>well?
>>
>>Regards
>>
>>Aiden
>>----- Original Message ----- 
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>><[email protected]>
>>Sent: Wednesday, March 26, 2008 8:04 PM
>>Subject: Re: [Audyssey] is this cutting your own throat?
>>
>>
>>> Hi Charles,
>>> Well, as a developer I can think of a few reasons someone may choose to
>>> create a game but solectively release it to some people, or not to
>>> anyone at all.
>>> 1. If a game uses copyrighted stories, characters, and sounds the game
>>> would be best kept as quiet as possible.
>>> For example, it is well known I have a partly constructed Star Wars game
>>> based on the Genesis 3D technology I am creating. For me the problem is
>>> releasing it to the public at large is very difficult. Lucas Licensing
>>> has specifically, personally, expressed their opinion I am to release no
>>> games using the Star Wars universe do to their copyright license
>>> polacies. Personally, I think they are just being anal about it, but I
>>> am by law bound by their wishes not to produce Star Wars games for the
>>> blind without paying their licensing fees.
>>> If I write the game and keep it for myself Lucas has no rights to sue. I
>>> can do whatever I want with the sounds, characters, and music provided I
>>> don't redistribute it. Either that or I redistribute it to friends who
>>> keep it hush hush.
>>> 2. Many developers just want to create a product their own way. I know
>>> when creating STFC I basically was thinking of a modern remake of Trek
>>> 2000. As time went on many testers put their two cents in and the game
>>> eventually became a completely different game than the one invisioned. I
>>> know some developers have personally objected to any modifications to
>>> their game story, sounds, etc.
>>> 3. Perhaps they are frightened by reprisal and needless flaming. When I
>>> was flamed a few days ago I was extremely upset by it. However, I have
>>> recovered, and went on. Not everyone can do that.
>>>
>>> Charles Rivard wrote:
>>>> If a developer has a game that he or she will not release because of 
>>>> the
>>>> attitudes of some gamers, this does not make sense to me.  Why would a
>>>> company develop something with the intent to sell it to the public, and
>>>> then
>>>> not sell it to the public because of the public's attitude toward games
>>>> or
>>>> developers?
>>>>
>>>>
>>>
>>>
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>>
>>
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>>Gamers mailing list __ [email protected]
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>
>
>
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> Gamers mailing list __ [email protected]
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