Hi,
Well, I don't think it is so much they are dead set against 
accessability, but they don't even know where to begin with 
accessability.  Good accessability design and programming isn't 
something they will be exposed to in college/vocational school so many 
conclusions are made that accessability has to be some complicated, 
difficult, and very expensive adaptation to their games.
Then, there is the statistics. The statistics show the majority of the 
blind and low vision people out there are over age 60. A 70 year old 
grandma isn't likely to run out and buy Grand Theft Audo, Halo, Gear 
Wars, or any other hot titles in that genre.
So what would end up happening is they would be targeting a minority 
market of a minority market. How many blind and low vision gamers are 
out there that are between the ages of 10 and 30. I don't know but it is 
much much smaller than the entire blind community.


Bryan Peterson wrote:
> And not to be rude, but mainstream devs, with but a few exeptions, seem dead 
> set against anything that would change their prooducts even for the better. 
> "Accessibility for the blind? That won't work in our game. And anyway blind 
> people can't play because they're blind!" We've heard it alll before I'm 
> sure. And unless someone somewhere comes up with some staggerring statistics 
> that prove the value of making their products accessible, most of them 
> aren't likely to say "why yes, go ahead and make an accessible game for our 
> console!" If mainstream accessibility is ever going to happen it's going to 
> take numbers and lots of them, to get the point across.
> Time is an illusion, lunchtime doubly so.


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