Hi, in 50 or 60 years or so when my generation and my son's generation are old in like 2070 or 2080, they will have to make accessible games because the old people by then, will want to play such games probably.
Josh ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, May 05, 2008 8:32 AM Subject: Re: [Audyssey] Psp project in the works. > Hi, > Well, I don't think it is so much they are dead set against > accessability, but they don't even know where to begin with > accessability. Good accessability design and programming isn't > something they will be exposed to in college/vocational school so many > conclusions are made that accessability has to be some complicated, > difficult, and very expensive adaptation to their games. > Then, there is the statistics. The statistics show the majority of the > blind and low vision people out there are over age 60. A 70 year old > grandma isn't likely to run out and buy Grand Theft Audo, Halo, Gear > Wars, or any other hot titles in that genre. > So what would end up happening is they would be targeting a minority > market of a minority market. How many blind and low vision gamers are > out there that are between the ages of 10 and 30. I don't know but it is > much much smaller than the entire blind community. > > > Bryan Peterson wrote: >> And not to be rude, but mainstream devs, with but a few exeptions, seem >> dead >> set against anything that would change their prooducts even for the >> better. >> "Accessibility for the blind? That won't work in our game. And anyway >> blind >> people can't play because they're blind!" We've heard it alll before I'm >> sure. And unless someone somewhere comes up with some staggerring >> statistics >> that prove the value of making their products accessible, most of them >> aren't likely to say "why yes, go ahead and make an accessible game for >> our >> console!" If mainstream accessibility is ever going to happen it's going >> to >> take numbers and lots of them, to get the point across. >> Time is an illusion, lunchtime doubly so. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
