Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a major disappointment for those looking for that feature. Other than that going ahead with the .Net engine would be fine.It is a rather decent gaming platform otherwise.
Liam Erven wrote: > I'd have to agree. If you've already got something started, no need to > restart again. > And the other thing is. As an end user, will there be any noticeable > difference? If not, then I say just use what you've got now. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
