That means the steering wheel would vibrate whenever you hit something.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 14, 2008 7:54 AM
Subject: Re: [Audyssey] Quick USA Games Survey.


> Force feedbqck doesn't bother me- since I have no steering wheel. Not sure
> what it does, anyway.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, May 13, 2008 2:51 PM
> Subject: Re: [Audyssey] Quick USA Games Survey.
>
>
>> Hi Liam,
>> the only noticeable difference would be in special game devices like
>> force feedback wheels. The current Managed DirectX libraries have known
>> problems with force feedback devices. I could support the wheels
>> themselves, but they would do without force feedback. that might come as
>> a major disappointment for those looking for that feature.
>> Other than that going ahead with the .Net engine would be fine.It is a
>> rather decent gaming platform otherwise.
>>
>>
>>
>> Liam Erven wrote:
>>> I'd have to agree.  If you've already got something started, no need to
>>> restart again.
>>> And the other thing is.  As an end user, will there be any noticeable
>>> difference?  If not, then I say just use what you've got now.
>>
>>
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