Hey Thomas.  I'd say go ahead with .net.  It would be different if you 
didn't have preorders bogging you down and holding you back, but it's kind 
of a different case.
I was under a ton of stress even when I had only let people preorder two 
weeks in advance for jd.  I can't imagine the amount of mail you get on a 
regular basis.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, May 13, 2008 3:51 PM
Subject: Re: [Audyssey] Quick USA Games Survey.


> Hi Liam,
> the only noticeable difference would be in special game devices like
> force feedback wheels. The current Managed DirectX libraries have known
> problems with force feedback devices. I could support the wheels
> themselves, but they would do without force feedback. that might come as
> a major disappointment for those looking for that feature.
> Other than that going ahead with the .Net engine would be fine.It is a
> rather decent gaming platform otherwise.
>
>
>
> Liam Erven wrote:
>> I'd have to agree.  If you've already got something started, no need to
>> restart again.
>> And the other thing is.  As an end user, will there be any noticeable
>> difference?  If not, then I say just use what you've got now.
>
>
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