Hi.
Yeah I beat dark destroyer too *grins*. I like that game a lot. I own a copy 
of troopinum too. I've beat troop a few times also but dark destroyer was 
actually a whole lot easier and more laid back *lol*. If I were going to 
talk about which game was hard I'd say it was troopinum. That's a good thing 
really. On the one hand I've got troopinum, lots of different features in 
it, challenging to beat, cheats, good voice, fast action, and the fact that 
you can hold down the arrow keys to scroll like someone mentioned. On the 
other hand there's Dark Destroyer, free, a bit easier to play, different 
voices, etc. I like it that way, get tired of one and play the other for a 
while.

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 18, 2008 4:54 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Here here! I couldn't agree with you more Tom. If and when I start
> attempting to learn a programming language you can bet that I won't be
> writing many Space Invaders games if indeed any at all. We've already got
> way too many of those. And Nichol, I have to disagree with you about Dark
> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like
> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. 
> Of
> course I'd love to see a Metroid style audio game but something like that
> might be difficult to render in audio. I'm not sure how you'd represent
> platforms above or below your current position although I see no reason 
> why
> it couldn't be done. I suppose you could do it with pitch bending (I think
> that's what they call it), where a higher platform would have a higher 
> sound
> versus a platform below you having a lower sound. Now a Prince of Persia
> style audio game might be pretty doable since all the action I.E. sword
> fights, jumping, climbing and stuff is all happening pretty much in the 
> same
> position as the player. And in a game like that you have great potential 
> for
> some truly incredible sound design, especially when it comes to the traps.
> Time is an illusion, lunchtime doubly so.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 18, 2008 2:24 PM
> Subject: Re: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hi Nicol,
>> Sorry, but I have to disagree with you. The blind gaming community has
>> way too many Space Invader type games already. There is: Judgment Day,
>> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the
>> Outback, etc. I am so sick and tired of those type of games it was one
>> of the main reasons I began writing my own games. It is high time we as
>> a blind community begin branching out and developing more roll playing
>> games, first person shooters, strategy games, flight simulators, etc.
>> We need to break out of the classic Atari games mold and design
>> something more current.
>> Anyway, in regards to STFC I'm going to probably make two different Trek
>> games. One is going to be more of a Lonewolf type game and the other is
>> going to be the big fleet turn based game. If you don't like either one
>> don't play them. I have absolutely no desire to make just another
>> run-of-the-mill Space Invader clone.
>> Cheers.
>>
>>
>> nicol wrote:
>>> Hello thom
>>> A suggestion from my side for your new release of stfc version 2.
>>> Why not make a space invaders game instead of a lone wolf style of game?
>>> The freebee community can do with another space invaders game, as dark
>>> destroyer is next to impossible to beat
>>> Then your mission is to move your ship through the universe and kill the
>>> borgs, cling ons, romulons and the doomsday machine just like you would
>>> shoot down a ship in trupenam and dark destroyer.
>>> It would be sooo cool if I can shoot down the doomsday machine in a 
>>> space
>>> in
>>> vader style of game.]
>>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4
>>> arrows
>>> to move your ship.
>>> You can then determine which ship its best to destroy first.
>>> Lets say all ships don't have cloaking  devices, then you move your ship
>>> and
>>> you check your coordinates with a keystroke everytime you  encounter a
>>> ship
>>> and if you then see that the ship   have a cloaking device, you memorize
>>> that ship's coordinates and then you move on until you find a ship with
>>> no
>>> cloaking device.
>>> So in that way we still have  a bit of strategy element in the game but 
>>> a
>>> space invaders style of stfc will be more understandable than a lone 
>>> wolf
>>> kind of game.
>>>
>>>
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